10 quick quesions (only answer if you want!)
Posted: Fri Dec 01, 2017 6:22 pm
DISCLAIMER: You (developer, moderator, or otherwise) are NOT legally obliged to read and/or respond to this thread. If you are, then I hereby relinquish you of that obligation by the power invested in me by Jesus Christ. These are 10 quick questions from a new player who has read all included documentation, played all included tutorials to completion several times and spend perhaps a few dozen hours with the game. Despite this, these issues have not been made clear to me. ANSWER AT YOUR OWN RISK. THERE WILL BE NO LEGAL REWARD FOR ANSWERING THIS THREAD, NOR ANY PENALTY FOR NOT ANSWERING IT. I, AUTHOR OF THE THREAD GIVE NO PERSONAL GUARANTEE THAT THESE QUESTIONS HAVE NOT BEEN ANSWERED IN EXCESS OF ONE MILLION (1,000,000) TIMES BEFORE. IF YOU FEEL LIKE YOU ARE WASTING YOUR TIME ANSWERING MY INQUIRIES, KILL YOURSELF. THE AUTHOR OF THIS THREAD TAKES NO RESPONSIBILITY FOR ANYTHING WRITTEN IN OR OMITTED FROM THIS THREAD.
Hey, I have 10 quick questions for anyone who feels like answering:
1. How big is the CMANO community? And how big is the development team? I get the idea that it's a very small team (10 people?), based on the fact that the game doesn't appear to have an audio guy or dedicated scenario designer, BUT the developers seem extremely responsive to updating the game, which makes me wonder. I've read negative Steam reviews from 2013, 2014, 2015, 2016, and 2017 and they've all mentioned something that has been fixed since. Impressive! The forums also appear quite buzzy, but there exists little evidence of CMANO beyond this website (say, Metacritic ratings).
2. Is it possible to create zones where weapons release is restricted? I.e. in the DCS A-10C Tactical training, you're not allowed to release weapons when flying above populated areas. Can this be emulated? I'm already aware of fly-here, don't-engage-outside-of-here, don't-fly-here, and fly-here-and-get-designated-hostile (at least I think that's how Exclusion works) zones.
3. In the Submarine tutorial, your sub has an active sonar that can be activated under water, but it only appears to do anything over water (the surface sensor range circle disappears when you deactivate it). What gives?
4. What's the best way to assign airplanes to escort other airplanes, such as fighters escorting an AEW? Or to get anything to follow anything else? I haven't toyed around much with grouping yet, but it often tells me what I'm not allowed to group stuff so I've kind of ignored it. Can you group a fighter flight (or individual fighter) with an AEW perhaps and then have them move as one?
5. How to best make attackers disperse their bombs in a strike mission, instead of having 12 GBU's land on the same poor AAA sod's head? Is "Engage manual" and then allocating bombs to individual targets manually the best way?
6. Why is there no message when one of your planes open fires on another plane? There's only a message when the missile arrives. I think such a message is desirable. Basically, anything that does anything should generate a message, right? Has there been any discussion about adding more message log messages for when airplanes reach waypoints or other common events or is this largely considered redundant by the community?
7. Are debriefings possible? All missions I've played have ended with the rather anti-climactic "Victory" message.
8. Does any of you play in real time? Do you ever miss alert sounds, since they play only once?
9. Can missions be duplicated in the ME?
10. Why is the 1/3 rule default? Is it that significant in "higher levels of play"? Do you use it a lot?
Thank you.
Hey, I have 10 quick questions for anyone who feels like answering:
1. How big is the CMANO community? And how big is the development team? I get the idea that it's a very small team (10 people?), based on the fact that the game doesn't appear to have an audio guy or dedicated scenario designer, BUT the developers seem extremely responsive to updating the game, which makes me wonder. I've read negative Steam reviews from 2013, 2014, 2015, 2016, and 2017 and they've all mentioned something that has been fixed since. Impressive! The forums also appear quite buzzy, but there exists little evidence of CMANO beyond this website (say, Metacritic ratings).
2. Is it possible to create zones where weapons release is restricted? I.e. in the DCS A-10C Tactical training, you're not allowed to release weapons when flying above populated areas. Can this be emulated? I'm already aware of fly-here, don't-engage-outside-of-here, don't-fly-here, and fly-here-and-get-designated-hostile (at least I think that's how Exclusion works) zones.
3. In the Submarine tutorial, your sub has an active sonar that can be activated under water, but it only appears to do anything over water (the surface sensor range circle disappears when you deactivate it). What gives?
4. What's the best way to assign airplanes to escort other airplanes, such as fighters escorting an AEW? Or to get anything to follow anything else? I haven't toyed around much with grouping yet, but it often tells me what I'm not allowed to group stuff so I've kind of ignored it. Can you group a fighter flight (or individual fighter) with an AEW perhaps and then have them move as one?
5. How to best make attackers disperse their bombs in a strike mission, instead of having 12 GBU's land on the same poor AAA sod's head? Is "Engage manual" and then allocating bombs to individual targets manually the best way?
6. Why is there no message when one of your planes open fires on another plane? There's only a message when the missile arrives. I think such a message is desirable. Basically, anything that does anything should generate a message, right? Has there been any discussion about adding more message log messages for when airplanes reach waypoints or other common events or is this largely considered redundant by the community?
7. Are debriefings possible? All missions I've played have ended with the rather anti-climactic "Victory" message.
8. Does any of you play in real time? Do you ever miss alert sounds, since they play only once?
9. Can missions be duplicated in the ME?
10. Why is the 1/3 rule default? Is it that significant in "higher levels of play"? Do you use it a lot?
Thank you.