Many Newbie Questions
Posted: Sat Dec 02, 2017 2:39 am
Alright so I finally bought the game after years of lurking, watching WITPAE youtube videos and reading AAR. I've never played more than a few turns but I know the difference between Kavieng and Kota Baru.
Unfortunately there are several (many) topics I don't understand yet and these are preventing me from starting a game. I intend to play as Japan against the AI.
Feel free to answer any/all and/or direct me to good sources of information!
1: 1.7.11.24 is the version I have. Is this the latest version? I get an error if I try to update.
2: Industry / Aero Engine Research
I have no idea how to efficiently rearrange the number of engines I am producing and "researching" at the start of the game. I think the more advanced (future) engines I produce, the faster those engines become available, or something. Or maybe that's only for airframes? And if that's true, I also have no idea how many engines to produce to research efficiently. Is there a formula or curve for this? I don't want to allocate too many or too few HI. Also what is the main downside of simply expanding a lot of HI at the start of the game?
3: Manpower / Pilots / Training
I am under the impression that manpower is used for two things: industry expansion and pilot training. Does that mean that if I expand HI, that I will have fewer trained pilots permanently?
Also, pilot training missions seem complex. Is there a general rule for what skills are most critical to train, and what training levels are good/optimal? I gather that you want to have an air HQ and lots of obsolete aircraft flying training at a certain altitude with a certain % of the pilots resting. Any suggestions for extra units to send to Manchuria for training purposes?
4: Optimal altitude for missions
I have a general idea of what altitude to fly for various missions, but I have no idea what altitudes are absolutely optimal. Is there any difference at all between dive-bombing from 10000 and 11000 feet? Will bombing from 1-3K result in more hits than bombing at 5-6K? I know that higher altitude is better for fighter sweeps (and many games ban flying over 20K until 1944 or whatever). Why not just always sweep at max altitude? I know that flying at very low altitude increases vulnerability to AAA. I'm unclear if flying lower really results in more bomb damage and/or if there is an 'optimal' altitude for certain missions, assuming 'average' AAA resistance.
5: Convoys
In PvP games do players typically use auto convoy, manually control every convoy, or a mix (e.g. only manually control the most important convoys)?
6: "Fortress Palembang"
Do Allied players still do this? This seemed like a killer strategy at least back in the day and I'm not sure how to beat an Allied player who simply stacks this hex.
7: India
I don't see many AAR where the JP player seriously attacks India. Is there a good example of this? They seem to love going for the Aleutians and North/West Australia. I have no idea why the Japanese player would target these locations. Calcutta seems like a juicy target with 500 HI.
8: China
What is the general strategy for conquering China?
9: Pearl Harbor Second Strike / Pearl Harbor Exodus
When testing, I placed the Lexington inside PH on turn 1. As the Allied player, I placed it in a task force and told it to leave the harbor. When the KB strike arrived at PH, the Lexington was at sea. This was with the "Dec 7 surprise" setting turned ON. Is this working as intended? It seems that the allied player can simply move his ships out of PH on turn 1 to avoid the strike (or even attack the KB).
Also, is it generally considered advantageous for Japan to strike again on 8 Dec or after? It seems to me like there is potential to finish off a lot of heavily damaged BB.
Finally, I notice a lot of my J aircraft are dying to flak on 7 Dec, especially the ones that attack airfields. What altitude do you suggest for airfield attack?
10: Good Sub locations
Where are the best areas for J subs to go in order to sink convoys? I really have no clue.
11: Leader skills
Apparently aggressiveness is extremely important. I get the impression that squadron commanders want high AIR skill, but I might be wrong about this for bombers. Do they need high NAV or LND for attacking sea/ground targets?
12: Ship sprites
Is there an easy way to edit the BMP ship picture files for a non-artist? I want to include the BBs Kii and Owari and for now I am forced to use the Nagato picture.
13: Facilities Expand at Start
What is the cost of expanding? Is there any? Do people use this option or do they manually expand only the things they need?
Unfortunately there are several (many) topics I don't understand yet and these are preventing me from starting a game. I intend to play as Japan against the AI.
Feel free to answer any/all and/or direct me to good sources of information!
1: 1.7.11.24 is the version I have. Is this the latest version? I get an error if I try to update.
2: Industry / Aero Engine Research
I have no idea how to efficiently rearrange the number of engines I am producing and "researching" at the start of the game. I think the more advanced (future) engines I produce, the faster those engines become available, or something. Or maybe that's only for airframes? And if that's true, I also have no idea how many engines to produce to research efficiently. Is there a formula or curve for this? I don't want to allocate too many or too few HI. Also what is the main downside of simply expanding a lot of HI at the start of the game?
3: Manpower / Pilots / Training
I am under the impression that manpower is used for two things: industry expansion and pilot training. Does that mean that if I expand HI, that I will have fewer trained pilots permanently?
Also, pilot training missions seem complex. Is there a general rule for what skills are most critical to train, and what training levels are good/optimal? I gather that you want to have an air HQ and lots of obsolete aircraft flying training at a certain altitude with a certain % of the pilots resting. Any suggestions for extra units to send to Manchuria for training purposes?
4: Optimal altitude for missions
I have a general idea of what altitude to fly for various missions, but I have no idea what altitudes are absolutely optimal. Is there any difference at all between dive-bombing from 10000 and 11000 feet? Will bombing from 1-3K result in more hits than bombing at 5-6K? I know that higher altitude is better for fighter sweeps (and many games ban flying over 20K until 1944 or whatever). Why not just always sweep at max altitude? I know that flying at very low altitude increases vulnerability to AAA. I'm unclear if flying lower really results in more bomb damage and/or if there is an 'optimal' altitude for certain missions, assuming 'average' AAA resistance.
5: Convoys
In PvP games do players typically use auto convoy, manually control every convoy, or a mix (e.g. only manually control the most important convoys)?
6: "Fortress Palembang"
Do Allied players still do this? This seemed like a killer strategy at least back in the day and I'm not sure how to beat an Allied player who simply stacks this hex.
7: India
I don't see many AAR where the JP player seriously attacks India. Is there a good example of this? They seem to love going for the Aleutians and North/West Australia. I have no idea why the Japanese player would target these locations. Calcutta seems like a juicy target with 500 HI.
8: China
What is the general strategy for conquering China?
9: Pearl Harbor Second Strike / Pearl Harbor Exodus
When testing, I placed the Lexington inside PH on turn 1. As the Allied player, I placed it in a task force and told it to leave the harbor. When the KB strike arrived at PH, the Lexington was at sea. This was with the "Dec 7 surprise" setting turned ON. Is this working as intended? It seems that the allied player can simply move his ships out of PH on turn 1 to avoid the strike (or even attack the KB).
Also, is it generally considered advantageous for Japan to strike again on 8 Dec or after? It seems to me like there is potential to finish off a lot of heavily damaged BB.
Finally, I notice a lot of my J aircraft are dying to flak on 7 Dec, especially the ones that attack airfields. What altitude do you suggest for airfield attack?
10: Good Sub locations
Where are the best areas for J subs to go in order to sink convoys? I really have no clue.
11: Leader skills
Apparently aggressiveness is extremely important. I get the impression that squadron commanders want high AIR skill, but I might be wrong about this for bombers. Do they need high NAV or LND for attacking sea/ground targets?
12: Ship sprites
Is there an easy way to edit the BMP ship picture files for a non-artist? I want to include the BBs Kii and Owari and for now I am forced to use the Nagato picture.
13: Facilities Expand at Start
What is the cost of expanding? Is there any? Do people use this option or do they manually expand only the things they need?
