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New Supply Rules?
Posted: Sun Dec 03, 2017 6:32 pm
by Olorin
There must be a problem in my game.
Rail lines aren't treated as Supply Points. Values decrease the further away from a Supply Point a rail hex is, just as if no rail was there. Am I missing something?
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 4:17 am
by Oberst_Klink
ORIGINAL: Olorin
There must be a problem in my game.
Rail lines aren't treated as Supply Points. Values decrease the further away from a Supply Point a rail hex is, just as if no rail was there. Am I missing something?
Which scenario? I already reported a similar supply glitch to the developers. Please, dump the scenario file or the link to the cloud here.
Klink, Oberst
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 6:06 am
by Olorin
Hi Oberst,
The scenario is Daniel McBride's Drang nach Osten 3.7.
It's not on the official list. I converted it to TOAW4 and made a few minor modifications such as I introduced an overextended threshold of 5 and decreased supply and readiness costs of movement.
https://ufile.io/5gi19
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 8:01 am
by Oberst_Klink
ORIGINAL: Olorin
Hi Oberst,
The scenario is Daniel McBride's Drang nach Osten 3.7.
It's not on the official list. I converted it to TOAW4 and made a few minor modifications such as I introduced an overextended threshold of 5 and decreased supply and readiness costs of movement.
https://ufile.io/5gi19
I'll have a look when back after my 2nd daily hike in the now snow covered woods of my area...
Klink, Oberst
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 12:08 pm
by Curtis Lemay
ORIGINAL: Olorin
Hi Oberst,
The scenario is Daniel McBride's Drang nach Osten 3.7.
It's not on the official list. I converted it to TOAW4 and made a few minor modifications such as I introduced an overextended threshold of 5 and decreased supply and readiness costs of movement.
https://ufile.io/5gi19
Did you change the Improved Road Motorized Movement Divisor? That's a known problem that causes exactly this issue.
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 12:27 pm
by Oberst_Klink
ORIGINAL: Curtis Lemay
ORIGINAL: Olorin
Hi Oberst,
The scenario is Daniel McBride's Drang nach Osten 3.7.
It's not on the official list. I converted it to TOAW4 and made a few minor modifications such as I introduced an overextended threshold of 5 and decreased supply and readiness costs of movement.
https://ufile.io/5gi19
Did you change the Improved Road Motorized Movement Divisor? That's a known problem that causes exactly this issue.
Still trying to review the scenario, which for some reason doesn't open in TOAW III or IV. I got a DNO version as well, but there it works.
@Olorin: Kalispera. Look, I can't open the .SCE; seems like it's still ACOW format.
As Bob remarked, check if you changed the IRMMD.
Klink, Oberst
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 12:35 pm
by Oberst_Klink
Version 3.4 of McBride's DNO works fine; can open it and the supply net works fine. So, again, make sure your v3.7 can be opened in order to have a look at it.
Klink, Oberst

RE: New Supply Rules?
Posted: Mon Dec 04, 2017 12:50 pm
by Oberst_Klink
see...
Klink, Oberst

RE: New Supply Rules?
Posted: Mon Dec 04, 2017 3:41 pm
by Olorin
ORIGINAL: Curtis Lemay
ORIGINAL: Olorin
Hi Oberst,
The scenario is Daniel McBride's Drang nach Osten 3.7.
It's not on the official list. I converted it to TOAW4 and made a few minor modifications such as I introduced an overextended threshold of 5 and decreased supply and readiness costs of movement.
https://ufile.io/5gi19
Did you change the Improved Road Motorized Movement Divisor? That's a known problem that causes exactly this issue.
I changed it, yes.
Thanks for clearing this up.
Does this mean that your NA scenarios have this problem also? Not many rail hexes in those, so even if there is a problem there, they will still be playable. But DNO supply relies on working railroads.
p.s. Oberst, even if I messed it up it should still open, I have no clue why you can't open it. I checked DNO 3.7 and supply is working as it should be.
p.s.2. That's 15 hours down the drain. I have to restart a vanila DNO 3.7, instead of my genius mod. [:D]
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 3:50 pm
by Curtis Lemay
ORIGINAL: Olorin
ORIGINAL: Curtis Lemay
ORIGINAL: Olorin
Hi Oberst,
The scenario is Daniel McBride's Drang nach Osten 3.7.
It's not on the official list. I converted it to TOAW4 and made a few minor modifications such as I introduced an overextended threshold of 5 and decreased supply and readiness costs of movement.
https://ufile.io/5gi19
Did you change the Improved Road Motorized Movement Divisor? That's a known problem that causes exactly this issue.
I changed it, yes.
Thanks for clearing this up.
Does this mean that your NA scenarios have this problem also? Not many rail hexes in those, so even if there is a problem there, they will still be playable.
Yep. Ralph claims to have a fix ready - but it hasn't been made public yet.
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 4:03 pm
by Oberst_Klink
@Olorin: Dump the working v3.71 here though as well, please? Efkharisto!
Klink, Oberst
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 4:15 pm
by Olorin
ORIGINAL: Oberst_Klink
Dump the working v3.71 here though as well, please? Efkharisto!
Klink, Oberst
First link is the official DNO 3.7, ported to TOAW4.
Second link is my unofficial 3.71, with an Overextended Threshold of 5 and half the supply and readiness costs of movement.
https://files.fm/u/bksc74sx
https://ufile.io/puqhh
Bitte!
RE: New Supply Rules?
Posted: Mon Dec 04, 2017 4:24 pm
by Oberst_Klink
Looking at it now. And.. works.
Klink, Oberst
