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Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 9:10 am
by jjdenver
Hi,
Pls see screenshot below from Directive 21 turn 1. I had an inf div take a town with a bridge. Bridge seemed to survive combat (doesn't show destroyed when I mouse over). I moved in 2 HQ units to act as traffic control. But when I try to move a pz div through the hext it costs 11 mp to enter the hex. Why? I don't see a BTS in the hex nor a broken bridge nor mud. How can I tell why the mp costs are what they are?
Thanks

RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 9:19 am
by Oberst_Klink
Despite HQs (and do they have MPs?) I'd say over-stacked, traffic jam.
Klink, Oberst
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 9:22 am
by larryfulkerson
I think you maybe had a battle happen in that hex and now the BTS system
has labeled that hex as one that has a big timestamp even though the BTS
crossed swords aren't showing.
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 10:21 am
by jjdenver
ORIGINAL: larryfulkerson
I think you maybe had a battle happen in that hex and now the BTS system
has labeled that hex as one that has a big timestamp even though the BTS
crossed swords aren't showing.
I did an "overrun" just moved into the hex and pushed back the defenders. But I didn't do an attack through right clicking on the hex. Does that create a BTS? Just moving in and pushing them back?
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 10:27 am
by larryfulkerson
ORIGINAL: jjdenver
ORIGINAL: larryfulkerson
I think you maybe had a battle happen in that hex and now the BTS system
has labeled that hex as one that has a big timestamp even though the BTS
crossed swords aren't showing.
I did an "overrun" just moved into the hex and pushed back the defenders. But I didn't do an attack through right clicking on the hex. Does that create a BTS? Just moving in and pushing them back?
It's my understanding that it does.
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 10:52 am
by Lobster
What Larry said. ^^
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 11:43 am
by jjdenver
Ok thanks. But why no BTS so we can see which hexes to avoid?
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 11:46 am
by larryfulkerson
ORIGINAL: jjdenver
Ok thanks. But why no BTS so we can see which hexes to avoid?

RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 12:02 pm
by jjdenver
Thanks that works. Now I just need to figure out how to get broken rail hexes to show up. Anyone know how?
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 12:04 pm
by Oberst_Klink
ORIGINAL: jjdenver
Thanks that works. Now I just need to figure out how to get broken rail hexes to show up. Anyone know how?
For that... well, my personal opinion, use one of the mods; IMHO they're shown much better in Telumar's mods (graphics) etc. Same goes for the destroyed bridges.
https://thetoawbeachhead.wordpress.com/ ... phic-mods/
Klink, Oberst
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 12:05 pm
by larryfulkerson
And if that doesn't work for you, try Silvanski's MOD:
tm.asp?m=4383039
RE: Why does it cost 11 mp to move into one hex?
Posted: Wed Dec 06, 2017 1:43 pm
by Meyer1
You could activate the BTS swords on the map.
