ORIGINAL: vinnie71
Thanks for the heads up re the update. Is it my impression that there are some issues with this update or not?
I've heard through the grapevine that yes, setting the PO to play the NVA side before you start
the game will handle the events just fine but that setting the game to hot-seat and then after
the game gives you control of the units you set the player options for the computer player to be
Elmer the events for turn one will have been "skipped" by the NVA and the game is messed up
because of that. AND that if the PO has been set up right from the beginning and the events do
fire properly, one of the events is to spawn a SAC unit on guam that is set to INT missions and
invariably this SAC unit attacks the Mig-15 based in Hanoi where there's two separate AA units
in the hex. So what happens is that the SAC unit makes it's attack, the two AA units evaporate
as does the SAC unit, followed shortly by a crash to desktop. So it appears that there needss to
be a slight adjustment and Curt is looking into it. He said something about modifying the event
that spawns the B-52's to maybe a different model plane and therefore a shorter range so that the
Hanoi attack is somehow avoided. I'm not sure what causes the CTD but if Curt's fix makes that
go away too then we're in business.
ORIGINAL: vinnie71
Just bought the game (like last week) specifically for the Vietnam scenarios because I've been trying to find a good strategic Vietnam game for years. I'm getting a bit confused with all the Vietnam scenarios, and am still sampling around - kind of spoilt for choice[:)].
CSV is my favorite and I've still got the 5.0 version on my computer so I'm not out in the dark
at least. I've started up 4.0.1.22 and new gamed CSV with the computer playing the computer and
it's going as we speak, while I'm typing this so I've gotten past the version 5.1 Hanoi attack
problem. I just now did a alt-tab back to TOAW to check on the progress while I'm typing this
post and it's on turn two moving the Allied units, still cooking. The new version exe is going
to be in the next official patch to the public. I'm not sure when.
ORIGINAL: vinnie71
Regarding strategy, at the 9th turn I brought in the 3rd Marine, 173 Airborne, MACV support group, 1/5 Mech and just now, the 1st Cavalry.
I don't remember what turn you said you were on.....still turn one? If so, um......Elmer will try
to cross the DMZ at some point, soon, so I'd reccomend that the 3rd Marines go north and the south
needs some loving care before the VC drop ALL the bridges in the delta. I've seen good use of
ARVN rangers but I don't remember what group you have to bring in to get those. Maybe
early Vietnamization or something. Anything that's airmobile would be good. Multiplies your
assets remarkably. You'll need helicopters for anything besides the 1st CAV so I'm glad to see
you chose those guys. The Mechanized people would be good where thare's a lot of road to guard,
probably along the coast to keep I-1 open.
ORIGINAL: vinnie71
- 3rd Marine which is anchored at Khe San and helps the 18 division hold the line in the north. Still got problems near Hue where I commited some MPs and engineers (in lieu of other troops) trying to push back some pesky VC battalion that must be made up of marathon runners as it constantly eludes me.
Don't you just hate it when a bn of NVA arty sneak close enough to the airbase at Danang
( one of them ) to launch some 122's and THEN disband so you can't get any payback.
ORIGINAL: vinnie71
-173rd at Ban Me Thuot on the frontier with Cambodia trying to intercept infiltrators. Not much luck in interception but have cleared a very large area around the base.
That's cool. Good move putting them there. Have you sufficient helicopter assets present to move
them enmasse? That might be something to look into. Maybe some extra arty for them. Bad guys
move east from the trail frequently in that area and it's hard to stop all of them at times.
If you're playing with borders off it's especially hard because you have to then be proactive and
go look around. Usually bumping into them by accident just to see them disband before you can
kill them.
ORIGINAL: vinnie71
-MACV support group is impressive - Armoured cavalry/special forces/ engineers and choppers. Used it to clear the environs of Saigon in conjunction with the Vietnamese Marine and Airborne Brigades.
Sometimes the Political situation demands the Vietnamese Marines to stay in the palace environs
just in case there's a coup attempt, again, and that's abstracted by the game as the formation
being in garrison mode. Are they still in garrison mode or can you use them offensively?
ORIGINAL: vinnie71
- the 1/5 Mech may be a strange choice to bring so early on, but I find it very much worth it as its mix of armour and armoured infantry allows me to identify areas that are occupied by the VC, with the armour moving along the road and blocking VC units, with the infantry etc acting as the hammer. Caught several VC units that were overbold to the east of Saigon
Excellent. They are fast movers so the place to use them is where they can fast move. I was going
to suggest down south, around Saigon, along the coast, etc. Where there's roads to protect.
ORIGINAL: vinnie71
-1st Cavalry is still setting up shop
Where are they operating? I understand that the entire division and all it's elements are
airmobile and can move enmasse, yes?
ORIGINAL: vinnie71
- The south is strangely quiet with several successful operations conducted by the regular AVRN divisions and rangers. I'd love to bring in the Armoured Cavalry to support them, but I don't want to expand American involvement too quickly as I'm at EEV of 16. The positive thing is that I've got a ROK division showing up. Still I think that I'm moving too fast.
That's the maddening thing about the EEV thing, it's almost but not quite out of your control.
Judging when to bring in more troops is what Westmoreland wrestled with. Good luck.
ORIGINAL: vinnie71
BTW are the air divisions worth it as they come in with only a fraction of the planes?
It's all contingent on what kind of planes and what mission you give them, etc. If you're
worried about aerial attacks from Hanoi on Saigon's helicopters you might want to enlist the
services of the group(s) that have lots of fighters or fighter-bombers. If you're going to
try to interdict along the trail you'd need a lot of bombers. If the group you choose
hasn't any suitable planes for your mission needs you're largely out of luck.