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infantry/armored unit Rate Of Fire Limit?
Posted: Thu Dec 14, 2017 12:38 pm
by kr0114
i modified some infantry firearms and AT gun's ROF little bit higher(about 20 ROF more).
there is no any problem until simulating turns. once i doing that, it stopped working.
Is ROF maximum value 11? and what is the actual unit of the ingame ROF?
RE: infantry/armored unit Rate Of Fire Limit?
Posted: Thu Dec 14, 2017 3:00 pm
by rickier65
ORIGINAL: kr0114
i modified some infantry firearms and AT gun's ROF little bit higher(about 20 ROF more).
there is no any problem until simulating turns. once i doing that, it stopped working.
Is ROF maximum value 11? and what is the actual unit of the ingame ROF?
Mobius may have a better answer to what the units of ROF are, but I believe it represents the max rate of fire over a 40 second period. I think ROF of 11 is supposed to reflect several bursts of automatic weapons fire. I think the code interprets ROF's greater than 11 as rocket fire.
Thanks!
Rick
RE: infantry/armored unit Rate Of Fire Limit?
Posted: Fri Dec 15, 2017 12:13 pm
by Mobius
A ROF of 11 means it is automatic fire. This controls the animation and phases that the gun fires.
If you want to have the affect a higher automatic fire increase the infantry kill power numbers. That will not change the animations.