Unsupplied units calculations aren't correct
Posted: Fri Dec 15, 2017 6:47 pm
Current manual informs that unsupplied units have a supply level drop by an amount equal to the number of half days in a turn.
That's also how it worked before on TOAW III.
Testing however i found that's not how it works on TOAW IV and believe this is a unintended.
Unsupplied units in full week turns scenarios are suffering a supply (and readiness) drop of 27 each turn (when it should be around 14).
Unsupplied units in half week turns scenarios are suffering a supply (and readiness) drop of 13 each turn (when it should be around 6/7).
I also tested on 1 day turn scenarios with the same results but obviously on these the effects aren't so severe.
This effect is verifiable either on new and old supplies rules alike.
These tests and effects can be easily replicable (tested on EA and Soviet Union 41 / full week turns and on CFNA 40-43 / half week turns).
This overrated supply drop on unsupplied units is far too severe to those units and to a balanced game flow.
That's also how it worked before on TOAW III.
Testing however i found that's not how it works on TOAW IV and believe this is a unintended.
Unsupplied units in full week turns scenarios are suffering a supply (and readiness) drop of 27 each turn (when it should be around 14).
Unsupplied units in half week turns scenarios are suffering a supply (and readiness) drop of 13 each turn (when it should be around 6/7).
I also tested on 1 day turn scenarios with the same results but obviously on these the effects aren't so severe.
This effect is verifiable either on new and old supplies rules alike.
These tests and effects can be easily replicable (tested on EA and Soviet Union 41 / full week turns and on CFNA 40-43 / half week turns).
This overrated supply drop on unsupplied units is far too severe to those units and to a balanced game flow.