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Supply
Posted: Thu Dec 21, 2017 7:05 pm
by Mayhemizer_slith
Version 2.7.1.
Is this right?
Should ARM be in supply as there is CP in Black Sea?
If I move HQ one hex north, then ARM is in supply.

RE: Supply
Posted: Thu Dec 21, 2017 7:06 pm
by Mayhemizer_slith
Save file
RE: Supply
Posted: Thu Dec 21, 2017 7:25 pm
by Majorball68
Not entirely sure but moving 1 hex north the HQ becomes the route for supply. The supply situation maybe correct as the CP is tracing supply from a port and may need to trace to a secondary supply source to Supply German forces. Not sure if tracing from a port by rail will do this it might be limited by the 2 hex supply in rain. Not a problem in clear as the port can trace Supply to Rumanian capital then to a primary supply source. Sometimes happens to German units in Finland tracing supply from Mannerheim. I could be wrong too

RE: Supply
Posted: Thu Dec 21, 2017 10:04 pm
by ashkpa
This is correct. For the CP to help, you need a secondary or primary supply source within two hexes of a port you control (counting the port hex as 1).
RE: Supply
Posted: Thu Dec 21, 2017 10:24 pm
by Courtenay
To be more precise, you need to be within four hexes of the supply source, with the sea supply counting as one and all other costs doubled because of the rain. So you are five effective hexes from sea supply: one hex to Constanta, and four more (two hexes doubled) to Bucharest or one hex to Berdiansk or Nikolaev, and then four to Manstein. If you move Manstein one hex to the northeast, then the supply goes one hex to Berdiansk (sea supply) and then two hexes (one doubled) to Manstein, which works. In fact, if you move Manstein one hex to the NE, E, SE, SW, or W, then the ARM would be in supply; only moving Manstein one hex to the NW would not put the ARM in supply.
RE: Supply
Posted: Thu Dec 21, 2017 11:35 pm
by Shannon V. OKeets
ORIGINAL: Courtenay
To be more precise, you need to be within four hexes of the supply source, with the sea supply counting as one and all other costs doubled because of the rain. So you are five effective hexes from sea supply: one hex to Constanta, and four more (two hexes doubled) to Bucharest or one hex to Berdiansk or Nikolaev, and then four to Manstein. If you move Manstein one hex to the northeast, then the supply goes one hex to Berdiansk (sea supply) and then two hexes (one doubled) to Manstein, which works. In fact, if you move Manstein one hex to the NE, E, SE, SW, or W, then the ARM would be in supply; only moving Manstein one hex to the NW would not put the ARM in supply.
No.
The supply path in Basic Hexes is 2 for a unit in Rain. The overseas cost is 1, so the supply source (primary or secondary or tertiary) would have to be within 1 hex of a port on the Black Sea. The HQ can trace a supply path from any coastal hex (as if it were a port), but it cannot be used as the receiving hex from an overseas route. Only ports qualify as valid receiving destinations for overseas routes.
EDIT: P.S., I love it when the program gets this stuff right.[:)]
EDIT #2: You are right about moving Manstein, but ... moving him west would only work if the port Nikolayev is Axis controlled.
RE: Supply
Posted: Fri Dec 22, 2017 12:09 am
by paulderynck
Yes, only the last supply path to a primary source may use a RR supply path. Any path to a secondary supply source must therefore be a basic path. And you can't trace overseas to an HQ on a coast hex, you must trace to a port, and then to a secondary source. So although an HQ on a coast hex can always try to trace overseas to supply, it is not necessarily a secondary source for units tracing overseas to it. (And of course you can only trace overseas once so you could never trace overseas to an HQ in a port that in turn traces part of its path to a primary source by going overseas.)
Kudos to the program.