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sorry if this is clear ???
Posted: Sat Dec 23, 2017 7:18 pm
by freeboy
I was playing a scen in the WW2 western front and wanted to turn off, or re start with off, the initive rule where a side gets two turns in a row.. VERY much not my cup of joe etc..
Can we turn off in a rule or a setting this feature?
thank you
&
great to see new life in fantastic old games like this IMO
RE: sorry if this is clear ???
Posted: Sat Dec 23, 2017 8:12 pm
by sPzAbt653
Can't be turned off.
RE: sorry if this is clear ???
Posted: Sat Dec 23, 2017 9:40 pm
by freeboy
well, there probably is some hidden table I can hack..
imo this is the gamiest most self defeating feature ever..
RE: sorry if this is clear ???
Posted: Sun Dec 24, 2017 4:38 am
by sPzAbt653
It makes it quite unplayable at times. When two sides are close to evenly matched, you will often get continuous double turns [20 rounds before the opponent can respond!]. The workaround is to start in Hotseat and pick a side for the computer to play once the scenario starts [currently not working, waiting for a patch]. It has been pointed out that if you do this, that any 'PO Activate' events will not fire. Not all scenarios have those.
I don't know if anyone else ever has, but I have tinkered with oob's in order to avoid Initiative Switches altogether, or to have them occur by event only. I am doing this now as I was all into playing a scenario when the broken version was introduced.
RE: sorry if this is clear ???
Posted: Sun Dec 24, 2017 10:32 am
by Lobster
The Initiative Level of a Force is partly
randomized, but is strongly influenced by the
average Movement Allowance of all friendly Land
units on the map not assigned to Formations with
a Reserve status.
Reading that it seems to me it wouldn't be overly difficult to give players an option as to whether or not they want to play with variable initiative.
RE: sorry if this is clear ???
Posted: Sun Dec 24, 2017 1:28 pm
by larryfulkerson
It makes it quite unplayable at times. When two sides are close to evenly matched, you will often get continuous double turns [20 rounds before the opponent can respond!]. The workaround is to start in Hotseat and pick a side for the computer to play once the scenario starts [currently not working, waiting for a patch].
There's also something that scenario designers can do with events to avoid the hot-seat workaround and that's to have
all their "set-up" events fire in turn two instead of turn one. The first turn would use defaults and if it's a really
long scenario the one turn lapse might not prove to have made a difference to the game.
What do you say?
RE: sorry if this is clear ???
Posted: Sun Dec 24, 2017 8:32 pm
by bde4soldier223
ORIGINAL: freeboy
I was playing a scen in the WW2 western front and wanted to turn off, or re start with off, the initive rule where a side gets two turns in a row.. VERY much not my cup of joe etc..
Can we turn off in a rule or a setting this feature?
thank you
&
great to see new life in fantastic old games like this IMO
is he talking about when you end your turn and resolve all attacks. once all attacks have been completed...you still have like 90% of your turn completed....is this what he is saying?
RE: sorry if this is clear ???
Posted: Mon Dec 25, 2017 2:54 am
by Dr. Foo
ORIGINAL: bde4soldier223
is he talking about when you end your turn and resolve all attacks. once all attacks have been completed...you still have like 90% of your turn completed....is this what he is saying?
What he means is the game is supposed to be IGOUGO, but there is an initiative variable that sometimes gives a player two consecutive turns. It sucks and I wish there was a way to turn it off!
I get the concept, but it can ruin an entire game. I guess that's war...all's fair!
RE: sorry if this is clear ???
Posted: Wed Dec 27, 2017 12:07 am
by Hyding
God bles anyone who can make this an occurance that can be controlled by the scenario designer.
RE: sorry if this is clear ???
Posted: Wed Dec 27, 2017 1:21 am
by sPzAbt653
Initiative is determined mostly by comparing average movement allowances of both sides. The solution I have used in several scenarios is to give one side a bunch of units with high movement allowances but that can otherwise not do anything. These type units can come and go by events, so as to force initiative to change, if desired.

RE: sorry if this is clear ???
Posted: Thu Dec 28, 2017 4:39 pm
by Dr. Foo
ORIGINAL: sPzAbt653
Initiative is determined mostly by comparing average movement allowances of both sides. The solution I have used in several scenarios is to give one side a bunch of units with high movement allowances but that can otherwise not do anything. These type units can come and go by events, so as to force initiative to change, if desired.
Good idea, if it works...it works!
RE: sorry if this is clear ???
Posted: Thu Dec 28, 2017 6:46 pm
by Lobster
Yeah just be sure no other units use the equipment, it will screw with replacements.