Thoughts on Free Version 0812b
Posted: Tue Dec 26, 2017 12:02 pm
Hello everyone and happy holidays,
I was checking the forums here so often, that I decided to download the free version again (V. 0812b) and fiddle around with it. I would like to share some observations. I am aware that the commercial version will be vastly different.
I was trying to simulate a Soviet Tank Regiment attacking a German Armoured Battalion.
1.) Command Relationships
It seems that I for some reason have to buy separate HQs, even when I buy Companies in bulk. This seems a little odd. Is this intended?
What are these HQs supposed to represent? Battalion/Regiment/Company Commanders? are we dealing with "generic" unattached Commanders exert control over all units in range?
2.) AI, OOB, and Doctrine
While manually buying Units for the enemy Tank regiment, I wasn't able to form Bn's. Is the AI Able to think in "Formations" (i.e. battalions) and apply doctrine and tactics accordingly? Or is the AI looking at their units as an unrelated bag of vehicles?
3.) Pillboxes
I would assume, that infantry that has been diging-in for long enough, has build Standing Fighting Positions with Overhead Protection. Instead, we can buy seperate manned Pillboxes. What are they supposed to represent? Where in the OOB is personel coming from to man these Pillboxes? I would recommend to remove them from the game.
4.) AI crossing water obstacles
The AI was able to cross water obstacles. I am assuming that this behaviour will not be in the commercial version of the game?
5.) OOB of FRG Panzergrenadierkompanie
During the Army structure IV, (80s) there was an independend Squad directly attached to the Company CO. This Squad seems to be missing from the OOB.
6a.) FS tab
It would be great to be able to drag a target on the map, instead of putting in the measurements in the FS tab beforehand. That way, we wouldn't need to go back to the editor to adjust the target size multiple times, if necessary.
6b.)
It seemed to me, that Rotary Wing Air Support needs to be pre-planned. Will we be able to assign BPs for the helo's in the final product mid-game?
7.) Minefields
We can currently buy either "Scatterable" Minefields, or plain "Minefields". The Scatt. Minefields are Artillery Delivered.
This is a bit misleading since all Artillery Delivered Minefields are scattered, but engineer deployed minefields might also be scattered.
Suggestion:
Giving the defender an actual time account from which he can draw and prepare positions. I.e. buy an engineer platoon, set the scenario with 6 hrs of preparation; then you can subtract the time needed to create an obstacle from that time account. If the Platoon needs 90 minutes to create an abatis, the platoon now has ~ 5:30 hrs left to work. If there's a second platoon, this platoon would still have 6 hrs left.
That has been the mechanic in the Assault boardgame, which has been published in the 80s. I am aware that this is only a mere suggestion and will not make it into the game, which is fine. I would just like to demonstrate how a game successfully implemented engineering preparations a long while back.
Cheers and take care,
A
I was checking the forums here so often, that I decided to download the free version again (V. 0812b) and fiddle around with it. I would like to share some observations. I am aware that the commercial version will be vastly different.
I was trying to simulate a Soviet Tank Regiment attacking a German Armoured Battalion.
1.) Command Relationships
It seems that I for some reason have to buy separate HQs, even when I buy Companies in bulk. This seems a little odd. Is this intended?
What are these HQs supposed to represent? Battalion/Regiment/Company Commanders? are we dealing with "generic" unattached Commanders exert control over all units in range?
2.) AI, OOB, and Doctrine
While manually buying Units for the enemy Tank regiment, I wasn't able to form Bn's. Is the AI Able to think in "Formations" (i.e. battalions) and apply doctrine and tactics accordingly? Or is the AI looking at their units as an unrelated bag of vehicles?
3.) Pillboxes
I would assume, that infantry that has been diging-in for long enough, has build Standing Fighting Positions with Overhead Protection. Instead, we can buy seperate manned Pillboxes. What are they supposed to represent? Where in the OOB is personel coming from to man these Pillboxes? I would recommend to remove them from the game.
4.) AI crossing water obstacles
The AI was able to cross water obstacles. I am assuming that this behaviour will not be in the commercial version of the game?
5.) OOB of FRG Panzergrenadierkompanie
During the Army structure IV, (80s) there was an independend Squad directly attached to the Company CO. This Squad seems to be missing from the OOB.
6a.) FS tab
It would be great to be able to drag a target on the map, instead of putting in the measurements in the FS tab beforehand. That way, we wouldn't need to go back to the editor to adjust the target size multiple times, if necessary.
6b.)
It seemed to me, that Rotary Wing Air Support needs to be pre-planned. Will we be able to assign BPs for the helo's in the final product mid-game?
7.) Minefields
We can currently buy either "Scatterable" Minefields, or plain "Minefields". The Scatt. Minefields are Artillery Delivered.
This is a bit misleading since all Artillery Delivered Minefields are scattered, but engineer deployed minefields might also be scattered.
Suggestion:
Giving the defender an actual time account from which he can draw and prepare positions. I.e. buy an engineer platoon, set the scenario with 6 hrs of preparation; then you can subtract the time needed to create an obstacle from that time account. If the Platoon needs 90 minutes to create an abatis, the platoon now has ~ 5:30 hrs left to work. If there's a second platoon, this platoon would still have 6 hrs left.
That has been the mechanic in the Assault boardgame, which has been published in the 80s. I am aware that this is only a mere suggestion and will not make it into the game, which is fine. I would just like to demonstrate how a game successfully implemented engineering preparations a long while back.
Cheers and take care,
A

