May 10, 1940 – Turn 3 (T3):
On turn 1 of the scenario Nach Frankreich 1940(t) the German player has a Theater Option choice and I picked to set up the game according to the Historical Allied Reaction. The remainder of turn 1 and all turn 2 is set up by the computer based on the theater option selected.
Here is the initial starting position prior to launch. There will be follow on divisions (reinforcements) as the game progresses.
A few noteworthy items:
1) There are three army groups:
1) Army Group B – consisted of 6th Army, 18th Army, and 3rd, 4th, and 9th PZD
2) Army Group A – consisted of 4th Army with 5th and 6th PZD, 12th Army, 16th Army and PZGRP Kleist (1st, 2nd, 6th, 8th, 10th PZD)
3) Army Group C – consists of the 1st and 7th Army.
2) Germany has only one supply point noted on the map at Freudenstadt – need to protect.
3) Read the briefing documents. Only scanned these on my first attempt. There is some key information that helps.
4) Engineering units with ferry capabilities and with bridge repair capabilities are important especially in the opening drive. They also help in crossing the Meuse. I did not use these effectively in my first attempt.
5) The Panzer units have a high reconnaissance value and of course maneuverable so they should blow through enemy units which are trying to slow down the Axis push to the Meuse river crossings. The support units (Art., AA, etc.) may suffer damage as they pass by these units and disengage. In my first attempt, I tried to clear the path so the support units could keep up.
Following is my basic plan.
