Request for advice from experienced players: unit type combat strength scenario choice
Posted: Mon Jan 01, 2018 1:00 am
In the context of the 19th century (using a modified 19th century equipment database) what would experienced players recommend using to best replicate (it won't be perfect):
rate of fire , range and accuracy
by using the
Anti Personnel Strength, Anti Armor Strength and Defense Strength (Active Defender) settings?
This is for .5 to 1.5km hexes, so tactical and borderline strategic/tactical firefights at the company and platoon level for infantry and cavalry.
Example: the US Cavalry in the 1870's used the breechloading .45-55 Springfield carbine. The infantry used the same gun with a longer barrel with more powder at .45-70.
They both could fire about 4-5 rounds in the same amount of time the .44 and .44-40 rimfire lever action repeating rifles could fire 13 rounds, which were the weapon of choice for Plains Indians (but they usually only made up about 20% of the weapons- this is accounted for by unit type in the scenario).
The US breechloaders had effective ranges out to 300 yards, the repeaters were just about useless past 100 yards.
The breechloaders fired a much heavier bullet with much more energy, ie hits were almost always lethal even at long ranges.
The lever actions were lethal at close ranges, but at 100 yards they often only produced non-incapacitating injuries.
So how to best replicate a difference like this?
Obviously the breechloaders will have much higher Anti-Armor strength, but when no unit in the database has armor, what is the advantage here?
Should I give all humans and horses some sort of base armor?
Which of AP strength and defense strength would best replicate the huge difference in rate of fire?
And which for range and accuracy?
I'm just looking for the best possible solution as none of them really match up with the needs at the 500 meter tactical level.
Also I will be replicating .50 sharpshooter rifles, bows, lances and muskets. I am using a somewhat different approach wherein a unit/counter is made up of several different weapons, with each number representing a single soldier instead of a platoon, squad or company.
Examples:
https://imgur.com/a/WVRRJ
Any thoughts and advice very much appreciated!
rate of fire , range and accuracy
by using the
Anti Personnel Strength, Anti Armor Strength and Defense Strength (Active Defender) settings?
This is for .5 to 1.5km hexes, so tactical and borderline strategic/tactical firefights at the company and platoon level for infantry and cavalry.
Example: the US Cavalry in the 1870's used the breechloading .45-55 Springfield carbine. The infantry used the same gun with a longer barrel with more powder at .45-70.
They both could fire about 4-5 rounds in the same amount of time the .44 and .44-40 rimfire lever action repeating rifles could fire 13 rounds, which were the weapon of choice for Plains Indians (but they usually only made up about 20% of the weapons- this is accounted for by unit type in the scenario).
The US breechloaders had effective ranges out to 300 yards, the repeaters were just about useless past 100 yards.
The breechloaders fired a much heavier bullet with much more energy, ie hits were almost always lethal even at long ranges.
The lever actions were lethal at close ranges, but at 100 yards they often only produced non-incapacitating injuries.
So how to best replicate a difference like this?
Obviously the breechloaders will have much higher Anti-Armor strength, but when no unit in the database has armor, what is the advantage here?
Should I give all humans and horses some sort of base armor?
Which of AP strength and defense strength would best replicate the huge difference in rate of fire?
And which for range and accuracy?
I'm just looking for the best possible solution as none of them really match up with the needs at the 500 meter tactical level.
Also I will be replicating .50 sharpshooter rifles, bows, lances and muskets. I am using a somewhat different approach wherein a unit/counter is made up of several different weapons, with each number representing a single soldier instead of a platoon, squad or company.
Examples:
https://imgur.com/a/WVRRJ
Any thoughts and advice very much appreciated!