ORIGINAL: gwgardner
The default counter values show anti-personnel and defense strengths. I'm just wondering why it wouldn't be more useful to show attack strength instead of anti-personnel.
I realize I can change it, but want to display what is most useful.
Is it because attack strength includes anti-personnel and anti-armor strengths, and most combats are against non-armored units?
Go Play > Player Options > Right Arrow (below) > Edit Counter Values
You can set the counter to your own preferences, using multiple configurations. Then just use the 'm' key to toggle between them. Really useful.
I think a good configuration is:
First line: Attack Strength/Defense Strength
Second line: Armor Defense / Defending Terrain Check
Fifth line (single value): Remaining Movement
The first line will give you an idea of the total attack and defense already altered by proficiency/readiness/supply, i.e. the momentary inherent attack and defense capacity of your unit. Terrain isn't computed here (think of it as not inherent to the unit). Don't mind AT and AP on the counter, since you can look at them directly on the unit panel, under the crossed swords icon, both for you and your spotted opponents.
The second line gives you an idea of the defending strength altered by terrain (attack strength OF DEFENDING UNIT can also be boosted by terrain, but there isn't this option available). Remember that your opposing unit attack strength will be confronted with your unit defense strength altered by terrain and your unit attack strength will be confronted with opposing unit defense strength in a combat. You'll see that this value changes as you enter a different terrain type and it increases with increasing defensive deployment (dug-in, entrenched, fortified). It gives you an idea of how your defense strength in this particular terrain will compare with opposing units attack strength.
Armor Defense is the proportion of a units defense that comes from armored equipment. This is very important, since your can see how armored a unit is and compare it to your AT Strength. If you see, for instance, that your unit has 21 Attack Strength and the opponent's unit has 11 Defense Strength, but your 21 is 18 AP + 3 AT and all opponents 11 come from Armor Defense, then you are in bad shape. If you have 3 AP + 18 AT and the opposing unit has 8 Soft Defense + 3 Armor Defense, then you are in good shape against its armored equipment, but not so against soft targets.
I think these two lines of value are enough. Setting more makes it confusing when toggling through.