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Is there any way let long range weapon destroy tank?
Posted: Fri Jan 05, 2018 2:25 am
by wzfcns
As now the map scale can be set as 250m per hex,shouldn't anti-tank weapon can make long range attack?Is there any way to let long range weapon have AT ability?
It's too strange like I use ATGM which should shoot 4 hex(1000m) but only can assult nearby hex.
RE: Is there any way let long range weapon destroy tank?
Posted: Fri Jan 05, 2018 7:13 am
by Oberst_Klink
ORIGINAL: wzfcns
As now the map scale can be set as 250m per hex,shouldn't anti-tank weapon can make long range attack?Is there any way to let long range weapon have AT ability?
It's too strange like I use ATGM which should shoot 4 hex(1000m) but only can assult nearby hex.
There are some work-arounds, but haven't tested them for modern weapons. If you designate the equipment in question to have long-range and/or artillery capabilities in the editor it might work...
Klink, Oberst
RE: Is there any way let long range weapon destroy tank?
Posted: Fri Jan 05, 2018 10:46 pm
by wzfcns
If they have long range capabilities,they can‘t destory tanks coz in Toaw4,Bombard can't destory tank effectively
RE: Is there any way let long range weapon destroy tank?
Posted: Sat Jan 06, 2018 7:38 am
by Oberst_Klink
ORIGINAL: wzfcns
If they have long range capabilities,they can‘t destory tanks coz in Toaw4,Bombard can't destory tank effectively
Done some tests, no avial. Anyway. There's still TOTH and SPWAW/WinSPWW2
Klink, Oberst
RE: Is there any way let long range weapon destroy tank?
Posted: Sat Jan 06, 2018 9:51 am
by Lobster
It would seem today's warfare isn't very well represented by TOAW. It needs some love. [;)]
RE: Is there any way let long range weapon destroy tank?
Posted: Sat Jan 06, 2018 12:20 pm
by Curtis Lemay
The new scales were added on the theory that designers are adults and will know if their subject is appropriate for those scales or not.