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Russian Campaign 1941-1945
Posted: Fri Jan 12, 2018 11:16 pm
by sPzAbt653
Released in 1976 was a boardgame by Avalon Hill called The Russian Campaign. This one uses the same scale and scope, with custom graphics to look a bit like an old boardgame [:)]
Monthly Turns - Units will 'Surrender' !
[As unsupplied units will lose some equipment each turn, such units will generally evaporate when they begin a turn unsupplied due to losing a large amount of equipment in a Monthly Turn].
v1.3 [posted April 15, 2024]
Scenario updated to TOAW-IV
Added 33% Supply Point for Russia at Vorkuta.
Added 100% Supply Point for Russia at 62,28.
Axis Winter Supply Reductions have been reduced from 66% tp 50%.
Weather Model revisions to reduce the snow in the later part of the scenario.
Axis Minor Allies' Formation Supply levels have been reduced from 100% to 75%.
RE: Russian Campaign 1941-1945
Posted: Fri Jan 12, 2018 11:17 pm
by sPzAbt653
Army Groups North and Center at start:

RE: Russian Campaign 1941-1945
Posted: Fri Jan 12, 2018 11:18 pm
by sPzAbt653
Army Group South with Hungarians and Rumanians at start:

RE: Russian Campaign 1941-1945
Posted: Sat Jan 13, 2018 3:14 am
by Rosseau
Looks very good. Reminds me of a game I bought called SC WWII [:)]
RE: Russian Campaign 1941-1945
Posted: Sat Jan 13, 2018 4:23 pm
by Bombur
Great scenario, but the air combat model is too flawed, it has only Stukas, it could be improved by adding fighters and leve bombers to the air units.
RE: Russian Campaign 1941-1945
Posted: Sat Jan 13, 2018 4:30 pm
by Oberst_Klink
ORIGINAL: Bombur
Great scenario, but the air combat model is too flawed, it has only Stukas, it could be improved by adding fighters and leve bombers to the air units.
Well... it's based as close as it gets with TOAW to the original, hence just the 3 Stukas (as in the original boardgame).
Klink, Oberst

RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 1:28 am
by Rosseau
Colonel, you are a wealth of knowledge and huge asset to these forums. And Bombur, of Advanced Tactics fame I believe; my hat is off to you as well. Although it's 4F and I refuse to wear a hat [;)]
RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 1:38 am
by Silvanski
nice work. it takes me back in time
RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 2:18 am
by Nicholas Bell
Well done, Steve, although you forgot the mountains near Lvov. [:D] I'm playing it against the Soviet PO and it's giving me a tough time. It started out well, but the stacking limit is creating some problems with killer Elmer stacks. I was daydreaming of making use of all the hard research work done for FITE/Dir 21 and make this a divisional/corps level game instead of Korps/Army. Nine divisions in a hex would be a bit more realistic. Well, maybe when I retire in 10 years. [:)]
RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 7:00 am
by Rasputitsa
An Eastern Front game that doesn't take your whole life to play, great, and a breath of Avalon Hill, even better. [8D]
Thanks, brilliant scenario.
RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 2:33 pm
by Rasputitsa
In this scenario the 'unit divide' option does not show, is this part of scenario design, or is there something that I should be re-setting ?
RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 4:15 pm
by larryfulkerson
ORIGINAL: Rasputitsa
In this scenario the 'unit divide' option does not show, is this part of scenario design, or is there something that I should be re-setting ?
Some scenarios are designed so that the units aren't supposed to be able to divide.
An example would be the Soviet divisions in FITE.
RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 5:20 pm
by sPzAbt653
In this scenario the 'unit divide' option does not show
Thanks, I'll add this to the scenario document:
Units cannot be subdivided and will not sub-divide due to combat results.
RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 5:22 pm
by sPzAbt653
you forgot the mountains near Lvov
I wonder if there really were mountains in this area [original map pictured]:

RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 5:44 pm
by Oberst_Klink
I'd say, no...
In another AH game there are not there. Not sure why they put them there; the Carpathians don't extend to Lemberg (I was there).
Klink, Oberst

RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 5:57 pm
by Nicholas Bell
No mountains, just some hills which are no more than 200 meters above the surrounding terrain, unlike the Carpathian Mountains visible in the lower left corner. Perhaps "design for effect" to assist the Soviets?

RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 6:04 pm
by Oberst_Klink
So, easy fix then... hills instead of mountains.
Signing off though... early day tomorrow;pre-dawn hike in my local woods'n hills.
Klink, Oberst
RE: Russian Campaign 1941-1945
Posted: Sun Jan 14, 2018 6:13 pm
by Bombur
Well... it's based as close as it gets with TOAW to the original, hence just the 3 Stukas (as in the original boardgame).
Klink, Oberst
It seems the Stuka is only an icon, representing a full Luftflotte. How this units work in the game? Only ground attack?
RE: Russian Campaign 1941-1945
Posted: Mon Jan 15, 2018 6:21 am
by Oberst_Klink
ORIGINAL: Bombur
Well... it's based as close as it gets with TOAW to the original, hence just the 3 Stukas (as in the original boardgame).
Klink, Oberst
It seems the Stuka is only an icon, representing a full Luftflotte. How this units work in the game? Only ground attack?
I haven't played Steve's scenario yet. I am sure there are house rules; e.g. like in the original game. My guess is, to use each counter for one attack in direct combat support each. That's how it worked in the boardgame (which I also have). So, check the scenario notes or let's wait for Onkel Steve.
Klink, Oberst
RE: Russian Campaign 1941-1945
Posted: Mon Jan 15, 2018 9:58 am
by sPzAbt653
A check of the Unit Report will show you what the Stuka units are good for. The original boardgame had rules to restrict their use because they gave an overwhelming three column shift on the Combat Results [2-1 became 5-1 when using a Stuka]. We can't do that in TOAW, so I haven't seen any reason for Stuka House Rules in this scenario.
