Bitter Victory Siciley
Posted: Sat Jan 13, 2018 7:55 pm
Can any one tell me what "PC 100" etc means in the scenario Bitter Victory Sicily 1943 PO?



Oops, my bad. I thought we were talking about another scenario.ORIGINAL: sPzAbt653
I am not familiar with this scenario.
Those ports do allow ships to anchor, as per house rule, up to the capacity. E.g. each ship or the ship TF has a certain 'weight' value; so basically the HR allow you to 'park' up to a certain amount of ships within the ports/harbours, not all the Allied ships in one port/harbour. Alas, one can email Mark to get it 100% clarified.ORIGINAL: tverse
I read that in the scenario description and I assumed it meant the blue anchors ast the port symbols. Does not explain the PC 600 , etc.
See... for some reason I knew you'd pop-up, old warhorse. Funny though, Michigan and Custer7 as in 7th US Cav?ORIGINAL: Custer7
Yep, that is it. Port Capacity. There was a time we thought they would create different size ports. Similar to what they did with the supply where it would have a percentage. But alas, it didn't happen. So it has no real effect on the game. It was more of an honor system with PbeM.
ORIGINAL: tverse
Thanks for the help and response to my inquiry.
You say you're waiting one turn to disembark your units over the water and walk ashore, so I have no idea why that doesn't work. It works for me. Maybe you're trying to disembark and walk ashore into bad terrain, terrain that unit can't enter or something.ORIGINAL: jarrayaNo matter what I try I am unable to disembark the units unless they land on a port. I am moving them with one of the Beach Group units, putting them all together next to the hex I want to disembark, and then waiting one turn (from the pm to the am). Then what?ORIGINAL: tverse
Thanks for the help and response to my inquiry.
Any help appreciated!
Thanks Larry, I figured it out. I was doing two things wrong - first I wasn't unloading the units and trying to "land" them whilst still loaded. And second, I was trying to place the engineer boat next to the shore and disembark the units "through" it.ORIGINAL: larryfulkerson
You say you're waiting one turn to disembark your units over the water and walk ashore, so I have no idea why that doesn't work. It works for me. Maybe you're trying to disembark and walk ashore into bad terrain, terrain that unit can't enter or something.ORIGINAL: jarrayaNo matter what I try I am unable to disembark the units unless they land on a port. I am moving them with one of the Beach Group units, putting them all together next to the hex I want to disembark, and then waiting one turn (from the pm to the am). Then what?ORIGINAL: tverse
Thanks for the help and response to my inquiry.
Any help appreciated!
I'm glad you worked it out. Great. Good hunting.ORIGINAL: jarraya
Thanks Larry, I figured it out. I was doing two things wrong - first I wasn't unloading the units and trying to "land" them whilst still loaded. And second, I was trying to place the engineer boat next to the shore and disembark the units "through" it.ORIGINAL: larryfulkerson
You say you're waiting one turn to disembark your units over the water and walk ashore, so I have no idea why that doesn't work. It works for me. Maybe you're trying to disembark and walk ashore into bad terrain, terrain that unit can't enter or something.ORIGINAL: jarraya
No matter what I try I am unable to disembark the units unless they land on a port. I am moving them with one of the Beach Group units, putting them all together next to the hex I want to disembark, and then waiting one turn (from the pm to the am). Then what?
Any help appreciated!
I think it's a cool mechanic once you understand how it works, which is to put the units you want to unload directly next to the shore hex and then place the engineer vessel with or next to the stack you want to land and then they will be able to do it.