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unready

Posted: Thu Jan 18, 2018 4:05 pm
by robertkeller
How many turns does it typically take for a Soviet division to change from unready to ready? Is there anything that can be done to speed the process up? Thanks!!!

RE: unready

Posted: Tue Feb 27, 2018 9:09 pm
by AFV
Set it on refit, set TOE to 100%, and keep them more than 10 hexes from the enemy.

RE: unready

Posted: Wed Feb 28, 2018 5:45 am
by 56ajax
Isn't it like morale plus toe has to be greater than like 90? (thats Hitlers/Stalins hat size)

so as already posted must be on refit, preferably 10 hexes from the enemy but max TOE 100?; well you can do the math but if your morale is at 40 then Max Toe 60+...to be on the safe side

RE: unready

Posted: Wed Feb 28, 2018 9:18 am
by AFV
Good explanation 56ajax. I realize neither of us answered the question fully, regarding the number of turns. It depends on a multitude of things. However if the main reason your unit is unready is that its TOE is low, then it can take 1 turn to get back to ready, because you can recover from 0 up to 50% TOE (roughly) in 1 turn, depending if your unit is in a good supply situation (on a rail), and how many other units are on refit. You will recover from 0-4 moral (usually) if your in refit 10 hexes back.