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Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 7:25 am
by Matto
Any possibility to keep "old" 3D graphics and "old" buttons? Mods? [&:]
Thanks for update [&o], I see many improvements, but I like "standard" 3D graphics and the new one is not the best for me ... [8D]
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 7:40 am
by Crossroads
Sorry, no, not until some of you guys prepares the mod, as the graphics files naming and structures changed significantly for 2.0.
Having said that, it is certainly doable, and I am more than happy to help in that. Also, our website has a series of Developer Diaries explaining how the all-revised Regions and Biomes system works in 2.0. They also explain the required file changes.
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 10:23 am
by nukkxx5058
ORIGINAL: Matto
Any possibility to keep "old" 3D graphics and "old" buttons? Mods? [&:]
Thanks for update [&o], I see many improvements, but I like "standard" 3D graphics and the new one is not the best for me ... [8D]
I was watching some old videos and I was wondering what mod they were using. I realise now that it was maybe the old look of the game. Strangely enough, it looked better ...
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 12:23 pm
by Oberst_Klink
ORIGINAL: nukkxx
ORIGINAL: Matto
Any possibility to keep "old" 3D graphics and "old" buttons? Mods? [&:]
Thanks for update [&o], I see many improvements, but I like "standard" 3D graphics and the new one is not the best for me ... [8D]
I was watching some old videos and I was wondering what mod they were using. I realise now that it was maybe the old look of the game. Strangely enough, it looked better ...
I wish the new counter and different zoom levels were available for CS East-/Westfront and Rising Sun!
Klink, Oberst
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 12:32 pm
by Crossroads
ORIGINAL: Oberst_Klink
ORIGINAL: nukkxx
ORIGINAL: Matto
Any possibility to keep "old" 3D graphics and "old" buttons? Mods? [&:]
Thanks for update [&o], I see many improvements, but I like "standard" 3D graphics and the new one is not the best for me ... [8D]
I was watching some old videos and I was wondering what mod they were using. I realise now that it was maybe the old look of the game. Strangely enough, it looked better ...
I wish the new counter and different zoom levels were available for CS East-/Westfront and Rising Sun!
Klink, Oberst
We just put the
first East Front III ALPHA build together, based on the CSME 2.0 level code base, a couple of weeks back. It looks rather nice, I'd say. I am biased of course [8D]
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 12:46 pm
by nukkxx5058
Don't get me wrong, I really like the look of the game. Counters are gorgeous and I like the 3D map too !
I was referring to the welcome menu in this video:
https://www.youtube.com/watch?v=nE50zYvBDrY
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:00 pm
by Oberst_Klink
ORIGINAL: nukkxx
Don't get me wrong, I really like the look of the game. Counters are gorgeous and I like the 3D map too !
I was referring to the welcome menu in this video:
https://www.youtube.com/watch?v=nE50zYvBDrY
There are still mods out for the different 'base' and so on. I have to get familiar with the CS engine again... been more than a decade since I did play eastern Front etc.
Klink, Oberst
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:03 pm
by nukkxx5058
And I have another question : the music we can hear when he launched the game in the above video was already the main theme in Divided Grounds, if I remember well.
But I don't have it in the CSME and I' really like this arabic melody, great for immersion ... Meanwhile I installed the music mod so maybe it's inside ? In fact, before I installed the music mod, when I activated "music background" it was battle sounds instead of music [&:]
[&:][&:] This is why I installed the mod.
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:17 pm
by Oberst_Klink
ORIGINAL: nukkxx
And I have another question : the music we can hear when he launched the game in the above video was already the main theme in Divided Grounds, if I remember well.
But I don't have it in the CSME and I' really like this arabic melody, great for immersion ... Meanwhile I installed the music mod so maybe it's inside ? In fact, before I installed the music mod, when I activated "music background" it was battle sounds instead of music [&:]
[&:][&:] This is why I installed the mod.
What music mod? Anyway, I take it you meant this song/theme...
Klink, Oberst

RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:18 pm
by Crossroads
ORIGINAL: nukkxx
And I have another question : the music we can hear when he launched the game in the above video was already the main theme in Divided Grounds, if I remember well.
But I don't have it in the CSME and I' really like this arabic melody, great for immersion ... Meanwhile I installed the music mod so maybe it's inside ? In fact, before I installed the music mod, when I activated "music background" it was battle sounds instead of music [&:]
[&:][&:] This is why I installed the mod.
That's right, the old Divided Ground tune was put there for old time's sake [8D]
It should be on by default when having any of the Front End dialogs open, ie. before you have selected a scenario and fired up the game itself. Do you have it there?
In-game, there's a set of tunes that are played on random order, if you have the Background Music option ON. Background Sounds is the ambient battle noise, so have that OFF instead.
Let me knows if this helped.
And no, the mod is not it. Disable it for the duration of trying the above out, at least. You can enable it later if you want. It's a collection of alternate tunes completely.
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:30 pm
by nukkxx5058
I can't here the DG tune at all, even when I launch the game.
Regarding the background sound, I do have "background music" activated in the option menu but instead of music I hear machine guns (but a different file from teh one used for "background sound". After a while there's some music but no good old DG tune.

And when the front-end or "select scenario" menu is activated (first menu when launching the game), there's no music at all. I'm using the version I purchased/installed yesterday.
So I decided to instaIl the music mod so now I do have music but still no DG tune.
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:30 pm
by Oberst_Klink
I will dedicate an .OGG for you...already in the making.
Y'avait là-bas en Algérie
Un régiment dont les soldats
Dont les soldats
A chaque instant risquaient leur vie.
Parachutiste nous voilà, oui nous voilà.
Pour faire partie de cette élite
Il faut bien être un peu cinglé, un peu cinglé
Il faut surtout pas s'faire de bile
Savoir bien boire et s'amuser et s'amuser.
https://www.youtube.com/watch?v=CXRFNf8nXK0
Klink, Oberst
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:33 pm
by Crossroads
ORIGINAL: nukkxx
I can't here the DG tune at all, even when I launch the game.
Regarding the background sound, I do have "background music" activated in the option menu but instead of music I hear machine guns (but a different file from teh one used for "background sound". After a while there's some music but no good old DG tune.

And when the select scenario menu is activated (first menu when launching the game), there's no music at all. I'm using the version I purchased/installed yesterday.
So I decided to instaIl the music mod so now I do have music but still no DG tune.
Oh, that's right: Background Music ON still plays ambient battle sounds at random, too. To see (and hear) the tune, check your Sounds folder, and look for
xbackg1.ogg. That's the one.
edit typo
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:36 pm
by Crossroads
By the way, here's an old mod guide I did on background music;
LINK
It is still relevant, albeit written for JTCS EF II game.
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:57 pm
by nukkxx5058
I don't have any xbackg01.ogg. I have xbackg0.ogg and xbackg1.ogg (and then up to xbackg5.ogg) but none plays the original DG tune which is the one in the video below, starting at 0'20" of the video >>>
https://www.youtube.com/watch?v=nE50zYvBDrY
The one in xbackg0.ogg is the music starting at 2'32" in the video
xbackg1.ogg is empty (no music at all) and xbackg0.ogg is a different song. Pretty similar but different.
Looks like there's some kind of mess in the sounds files

))
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 1:59 pm
by Crossroads
Cheers, let me have a look. xbackg01.ogg is a typo, meant to type xbackg1.ogg,
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 2:02 pm
by nukkxx5058
ORIGINAL: Crossroads
By the way, here's an old mod guide I did on background music;
LINK
It is still relevant, albeit written for JTCS EF II game.
Thanks, but as far as music is concerned, I usually do a winamp playlist with tunes that match the game ambiance instead of modding. The lazy ba*tard solution
Just need to find the DG tune file ...
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 2:09 pm
by Crossroads
ORIGINAL: nukkxx
ORIGINAL: Crossroads
By the way, here's an old mod guide I did on background music;
LINK
It is still relevant, albeit written for JTCS EF II game.
Thanks, but as far as music is concerned, I usually do a winamp playlist with tunes that match the game ambiance instead of modding. The lazy ba*tard solution
Just need to find the DG tune file ...
Cheers, I posted that as an explanation to sound file setup under the hood.
Meanwhile, I believe you've caught a legit bug there! Somehow, in my fresh 2.0 install, the xbackg1.ogg is the silent version, that should be only there when that mod is activated.
Here's the file:
DOWNLOAD LINK Just drop it to your Sounds folder (while "Skip Intro Music" mod is deactive, as it by default is), and you - and everyone else, too - are good to go!
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 2:10 pm
by berto
Rather than in a video, if you had seen the old "welcome menu" for real, I think you would more clearly see its limitations. In actual use (not as displayed in a video), the old "welcome menu" looked decidedly old fashioned. The latest "welcome menu" is more in the modern style. Just our opinion.
RE: Solution for "old" 3D graphics?
Posted: Fri Jan 19, 2018 2:14 pm
by nukkxx5058
ORIGINAL: Crossroads
ORIGINAL: nukkxx
ORIGINAL: Crossroads
By the way, here's an old mod guide I did on background music;
LINK
It is still relevant, albeit written for JTCS EF II game.
Thanks, but as far as music is concerned, I usually do a winamp playlist with tunes that match the game ambiance instead of modding. The lazy ba*tard solution
Just need to find the DG tune file ...
Cheers, I posted that as an explanation to sound file setup under the hood.
Meanwhile, I believe you've caught a legit bug there! Somehow, in my fresh 2.0 install, the xbackg1.ogg is the silent version, that should be only there when that mod is activated.
Here's the file:
DOWNLOAD LINK Just drop it to your Sounds folder (while "Skip Intro Music" mod is deactive, as it by default is), and you - and everyone else, too - are good to go!
That's the one !! Thanks
Just need a couple of belly dancers now ! [:D][:D][:D]