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Fire animations
Posted: Mon Jan 22, 2018 6:55 am
by Witti44
Hi,
why is the fire of the destroyed tanks not animated? Can I activate it like in all the other CS games?
RE: Fire animations
Posted: Mon Jan 22, 2018 7:04 am
by Crossroads
ORIGINAL: Witti44
Hi,
why is the fire of the destroyed tanks not animated? Can I activate it like in all the other CS games?
Seems this happens for some reason, in some game installs. As the first thing, have you tried restarting your Windows after install? This player re-installed the game, and it started to work: see
HERE.
RE: Fire animations
Posted: Mon Jan 22, 2018 8:03 am
by Witti44
No sorry. I reinstalled the game but the flames are still frozen.
RE: Fire animations
Posted: Mon Jan 22, 2018 8:09 am
by Oberst_Klink
ORIGINAL: Witti44
No sorry. I reinstalled the game but the flames are still frozen.
What are your system specs? Can you dump the DxDiag log perhaps? EDIT: Now I noticed it as well; the flames are indeed not...flickering/animated.
Klink, Oberst
RE: Fire animations
Posted: Mon Jan 22, 2018 8:27 am
by Oberst_Klink
I think I have localised the problem.
At the CS east Front, West Front, Rising Sun the animated BMP file is called:
Klink, Oberst

RE: Fire animations
Posted: Mon Jan 22, 2018 8:29 am
by Oberst_Klink
At CSME it's misspelled...SO, I change it to Animate3D.BMP... Let's see if that fixes it.
Klink, Oberst

RE: Fire animations
Posted: Mon Jan 22, 2018 8:31 am
by Oberst_Klink
Doesn't fix it; it's coded to read Animate0d.BMP

EDIT: Used the animated .BMP from EF, same result... no animation, too.
Disabled all the mods; no change; still no animated burning wrecks

I guess it's up to the devs unless somebody else comes up with a potential explanation/fix?
Klink, Oberst
RE: Fire animations
Posted: Mon Jan 22, 2018 9:00 am
by Crossroads
0d is the current moniker for 3D Zoom-In View files.
As you observe, in JTCS (and in CSME 1.x), the highest zoom was created with files having the 3d moniker in their names. Those filesets currently create the 3D Normal View
But with 2.0, 0d indeed is the correct file(set), so filename "Animate0d.bmp" is not the issue. To be investigated.
edited for clarity
RE: Fire animations
Posted: Mon Jan 22, 2018 11:30 am
by berto
Get this:
Changing the game engine name me.exe > meengine.exe broke the animation!
edit> Not quite. It's the Display > Labels feature at fault! Toggle the labels ON, that deactivates the animations! Go figure. [8|]
RE: Fire animations
Posted: Mon Jan 22, 2018 11:59 am
by Oberst_Klink
Fair enough... but what's the fix?

Just renaming it to me.exe it ain't, ja?
At least the 'glitch' was localised
Klink, Oberst
RE: Fire animations
Posted: Mon Jan 22, 2018 12:16 pm
by berto
RE: Fire animations
Posted: Mon Jan 22, 2018 1:15 pm
by Oberst_Klink
Noted and acknowledged in the other thread, aye. Tech Support 101 - always offer the customer a work-around... been there, done it
Klink, Oberst
RE: Fire animations
Posted: Mon Jan 22, 2018 2:14 pm
by Witti44
OK, the labels are the problem. Now the fire is animatet. Thx