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Artillery SUs

Posted: Tue Jan 23, 2018 6:10 pm
by BK6583
US HQs can provide up to 12 artillery SUs when attacking. If I've already loaded a US corps HQs with 12 artillery SUs, does it do me any good to also have artillery SUs assigned to its army HQ (assuming the army HQ is within 15 hexes of that corps HQ)?

RE: Artillery SUs

Posted: Tue Jan 23, 2018 10:15 pm
by sandman2575
Pretty sure the answer is no. HQs can only commit SUs to a battle if they are within *5* hexes of a combat unit *directly* attached to them. Doesn't matter if they are Corps, Army, Army Group (although I think there are added penalties / checks a 'higher' HQ has to pass?) All of which is to say, the best scenario for you is for the artillery SU to be attached to a Corps HQ.

RE: Artillery SUs

Posted: Wed Jan 24, 2018 3:49 am
by EddyBear81
Yes, it's useless to place Artillery units in HQs without direct attachment of Combat Units.


However, having more than 12 in US Corps helps a lot :

- In defence, you have a +3 bonus so the upper limit is 15

- With just 12 Art. in the Corps, you will rarely, if ever, have all 12 committed to combat : there is a decreasing chance (or something like that) for every single unit to be committed, so having 12 out of 12 is statistically very unlikely.
Having 15, 16 or more basically adds more chances to have a high number of Artillery committed.
Personally, I go with as high as 20 for spearheading Corps.