Page 1 of 1
Any engine changes?
Posted: Thu Jan 25, 2018 9:28 pm
by Rosseau
This reminds me of Revolution Under Siege's monster scenario. A great thing.
However, the email I got hinted that the engine was "dumbed down" in some way. I do not think that is the case, but wanted to confirm it.
Also, are the files still hand moddable text files as all the other games are - i.e., leader and unit stats in Models folder, etc.
Thanks
RE: Any engine changes?
Posted: Fri Jan 26, 2018 3:41 am
by Searry
It's not dumbed down in any way. Brigades and divisions and corps are done away with to simulate the warfare of the era.
RE: Any engine changes?
Posted: Fri Jan 26, 2018 5:24 am
by loki100
ORIGINAL: Rosseau
This reminds me of Revolution Under Siege's monster scenario. A great thing.
However, the email I got hinted that the engine was "dumbed down" in some way. I do not think that is the case, but wanted to confirm it.
Also, are the files still hand moddable text files as all the other games are - i.e., leader and unit stats in Models folder, etc.
Thanks
AGEOD basically have 2 variants of the game system that they adopt according to the situation.
One is supply. At one end, supply moves between major cities and depots automatically (this simulates good road systems, relatively advanced economies etc), alternatively supply is produced in a region and stays there (so this is a good model of weaker infrastructure). The latter is called the 'simple' supply system.
Second is the command chain. At one you have a formal corps-army structure which enables mechanics like 'move to the sound of the guns'. This simulates say Napoleon's innovations in army management where the corps were independent combat formations but mutually supported. Also, again, reflects infrastructure as good roads/telegraphs etc all enable this sort of operation. On the other hand you have a situation where each stack moves and fights as an independent entity. This works well for eras where complex sub-divisions were not present and also where the means for co-ordination were lacking.
In combination the two options give very different games but neither is easier. In the simple supply system you have to use wagons to bring supply up to your army, tend to need to over-winter in the supply rich provinces etc.
They use this in previous games such as AJE (Roman civil wars), WiA (Wars in America) and Thirty Years War and it produces some really challenging game play.
RE: Any engine changes?
Posted: Fri Jan 26, 2018 5:50 am
by Rosseau
As usual, no knowledge or love of the period, but doesn't really matter with Ageod games. Looks like a sweeping drama to me, with a few new touches. I should have watched the streams before posting.
Thanks though for confirming they didn't re-invent the wheel, as I like the systems you describe, especially on a big map [;)]
RE: Any engine changes?
Posted: Sat Jan 27, 2018 2:22 am
by Rosseau
This is the verbiage I was concerned about. It sounds like significant changes to game play. But users see no such changes?
"With a simplified set of rules and vastly more approachable gameplay, Wars of Succession is a great place to start if you are new to AGEod’s grand strategy line-up."
In fact, I would recommend ECW or Espana or the smaller AJE games as the best place to start. Not a game that covers all of Europe?