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Persistent APS vs. Classic APS

Posted: Fri Jan 26, 2018 4:59 pm
by blackcloud6
What is the difference between these two rules: Persistent APS vs. Classic APS?

RE: Persistent APS vs. Classic APS

Posted: Sat Jan 27, 2018 11:26 am
by Cataphract88
The Classic AP Rules replicate the board game in that once you activate a unit you must continue with it until its Action Points are expired. If you click onto another unit,before the first units AP have expired, you will not be able to go back to using the first unit again, until the next turn. Anyway, the game's manual explains this a lot better than my feeble attempt - you want pages 37-38.

I prefer the Persistent rules myself, as you make a lot less infuriating mistakes that way, and it gives you a lot more choice as what to do.

I guess Classic is good if you want a tougher game!

RE: Persistent APS vs. Classic APS

Posted: Sun Jan 28, 2018 7:35 pm
by blackcloud6
Thanks. That is what I thought it was but when changed to use that rule, i could still go back and forth between units like in Persistent AP. Maybe you can't change it mid-scenario or have to restart the program to make it work?

RE: Persistent APS vs. Classic APS

Posted: Mon Jan 29, 2018 8:07 am
by Cataphract88
That may well be the reason (but I've never tried switching). The Persistent/Classic settings have always worked as they should for me (so far, at least - fingers crossed!).