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.EXE - BUGS .. in v4.4 please mention here !

Posted: Thu Oct 26, 2000 1:08 pm
by Arralen
Please post programming bugs you find in v4.4 here.
Do not poste OOB errors ("tank Mk7 should have 28in kill-o-zap") or install problems here.

Thanks,
Arralen

Posted: Thu Oct 26, 2000 1:14 pm
by Arralen
Here we go:

1) Map generation in generated battles broken
a) Japs vs. Russ 9/39 does not give "desert battles" any more, but green maps with "sand spots"; Jungle soumd playing ...
b) Victory hexes are sometimes 15points/turn and therefore ignored by the AI

2) AI drives it's vehicles into single-hex buildings again;
this is unverified, could have been a trail trough a building that didn't show correctly on the map.


3) Reinforcements become part of the core force and sometimes really mess things up this way;
This has been observed in "Utah to Rhine" and "Preparing the Way" premade campiagn

4) When right-clicking on enemy units the range & to-hit-% are not correctly displayed; upon first popping-up the info is there, but than overwritten as the window is re-drawn; please verify this

greetings,
Arralen

Posted: Thu Oct 26, 2000 5:19 pm
by David F. Wall
There appears to be a fairly substantial bug around the generation of replacement leaders during campaigns. See the "immortal leaders" thread for details.

DFW

Posted: Thu Oct 26, 2000 9:46 pm
by Skotty
Please refer to my posts on "Mulitplayer bugs in ver 4.4"

Maps in multiplayer that have user edited vic objective leave off a random amount of them when loaded to a multiplayer battle. they show up fine in solitare generated battles. In the setup screen, the custom map option button is set to "Custom Map As Designed"

Posted: Fri Oct 27, 2000 2:34 pm
by Crimson
Originally posted by Arralen:
Here we go:

3) Reinforcements become part of the core force and sometimes really mess things up this way;
This has been observed in "Utah to Rhine" and "Preparing the Way" premade campiagn

This has also been observed in the 'Heroes of the Motherland' campaign. But, to be more exact, both support units and reinforcement units became part of the core force.

- Juha Virtanen -

Posted: Fri Oct 27, 2000 3:00 pm
by Lauri Törni
Is it just me but the vcr haven't worked properly in the recent updates. It either shows just some shots or nothing. As I remember it had been fixed already a few times - or have I missed a post or a readme.

This game is great and I've been playing pbem battles continuously for about 2 months now Image I'm just getting tired of writing a text file of what happened during my turn.

Posted: Fri Oct 27, 2000 5:47 pm
by Fuerte
Yes, the PBEM replay problem was the first found bug in 4.4. Now that the recording is in a separate file, I'm sure that the Matrix programmers finally track this bug down. I have had SPWAW on hold for quite a while now, just waiting for the VCR to work.

Posted: Fri Oct 27, 2000 8:36 pm
by Tommy
Kelja Village
Russ vs Fin

I am the Russians, all of the Fin units so far appear with AFV icons. 40mm bofors, 37mm ATG, Fin Engineers. The right click info screen also shows the AFV. Some even show armor values! I damaged the turret on a 37mm ATG!

more later.

Tommy

Posted: Fri Oct 27, 2000 8:51 pm
by David F. Wall
The Finnish unit thing is known to be an OOB bug, isn't it? Or rather, an OOB mismatch?

I'm wondering if the continuing problem with support and reinforcement units winding up in the core force is the result of the scenarior and campaign data having been generated under a previous version of the game?

Posted: Fri Oct 27, 2000 9:17 pm
by Arralen
Originally posted by Tommy:
Kelja Village
Russ vs Fin
I am the Russians, all of the Fin units so far appear with AFV icons.
Congratulations !

You're the first one .. I already wondered how long it will take ???!

This is an OOB bug, which is not to be mentioned here - clutters the list Image

The OOBs are worked on, after that the scenarios must be revised, but all of this has nothing to do with patching the *.exe file, so it doesn't belong here, sorry !

But I can ashure you one thing - the Finn OOB receive special attention and will shurely one of the best ones ... think you'll be glad to hear this as you seemingly are one of those underdog-likers Image

A.



[This message has been edited by Arralen (edited October 28, 2000).]

Posted: Fri Oct 27, 2000 10:31 pm
by Kharan
Unlike I earlier thought, the vcr problem is also in unsecure PBEM (and therefore probably in hotseat too, which is practically the same thing).

When you move a lot of your troops, the vcr is filled with junk which doesn't leave room for the actual firings. Can the max file size cap (2.3MB?) be eliminated?

ps. It can be connected to opponents having different fast arty settings at the beginning (buying&deployment).

Posted: Fri Oct 27, 2000 10:50 pm
by garry

I too am waiting for VCR replay to work consistantaly..tank blown up and units suppressed and no idea what has shot at what and where from.
Originally posted by Fuerte:
Yes, the PBEM replay problem was the first found bug in 4.4. Now that the recording is in a separate file, I'm sure that the Matrix programmers finally track this bug down. I have had SPWAW on hold for quite a while now, just waiting for the VCR to work.

Posted: Fri Oct 27, 2000 11:18 pm
by Alastair Anderson
In addition:

1) Beach assaults still do not work on maps above "large"

2) At least once my opponent has reported that when my aircraft attack at the end of his turn my own units are being shown up on the ground. An old SP bug this that has returned from the sound of it.


Cheers
Al

Posted: Sat Oct 28, 2000 2:46 am
by Reg
Has the hull mounted gun issue been addressed yet? (I know this subject has been brought up before.)
Also what is the firing arc for this gun mount?

I finally immobilised a M3 Lee and thought I could finally blast him point blank with a PzKpfw-38(t) in the flank but the 75mm gun shot out at 60 degrees from facing and got me. (The immobilised tank did not change facing so that bug is dead). I would have thought the gun arc was more limited than that.

Reg.

[This message has been edited by Reg (edited October 27, 2000).]

Posted: Sat Oct 28, 2000 12:37 pm
by Steel Thunder
Hi

Battle generator never generate desert maps between Bri vs. Ita in 1940-43. You always get that "western europe green". It works right between Bri and Ger.

I have seen victory hexes that are 5 points/per turn. And AI ignores them.

When you change your rec unit for non-rec unit in campaign it keeps the rec status.

Steel Thunder

Posted: Sat Oct 28, 2000 1:39 pm
by RUsco
I am not sure if this is my puter or not.
I have installed Wild Bills new campain for testing and now if I exit a battle and go to another SPWAW craches to Windows.

System

Compaq Presario

475 CPU

120 ram

VooDoo 2000
Sound Blaster sound card


Posted: Sat Oct 28, 2000 3:23 pm
by Warhorse
Rusco, this is not just you, but I believe just a general no-no!!;-) I have at least 4 campaigns going at once, I get done one for the day, you must exit the game out to the opening menu, then re-enter again, will work fine, othewise, well... you know what happens!!

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Mike Amos
Meine Ehre Heisst Treue

Posted: Sat Oct 28, 2000 5:41 pm
by Hortlund
Unit leaders killed in a campaign are "resurrected" when their original unit is fixed or upgraded. Takes alot of the fun out of the campaigns.

Ehrrmm...someone already reported this...oops




[This message has been edited by Panzerjaeger Hortlund (edited October 28, 2000).]

Posted: Sun Oct 29, 2000 2:24 am
by Kharan
When you tow (load) an immobilized tank with a truck, tank's crew goes to 18.

Online (timed) play: SPWAW closes itself when you exit a game. Range has to be entered twice. Artillery doesn't get proper amount of smoke ammo. And of course the autosave issue.

[This message has been edited by Kharan (edited October 28, 2000).]

Posted: Sun Oct 29, 2000 9:21 am
by Scipio Africanus
Confirming garry and Fuerte that the VCR replay is definitely still not working. Sometimes a few minutes, other times a few seconds. Artillery is set to 'slow' on both machines but neither has ever seen an artillery replay. Replay file sizes are in the 2 meg range, but what you actually see is independent of the file size. These are secure games run on machines that handled 2.3 with no problem.

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Publius Cornelius Scipio Africanus