ORIGINAL: GamesaurusRex
Civ War2, while interesting and full of potential is still filled with bugs and stupid rules that will disappoint in the end. It could be a good game if they fixed the problems.
CW2 does have some bugs, and lots of things I'd like to have improved, which IMHO, would make the game much better. Some simple enhancements, and maybe some things which would be much more complex, but greatly increase realism.
But some of these critiques are not founded on facts.
ORIGINAL: GamesaurusRex
Bugs like the Flatboat Anomaly where captured flatboats mysteriously sank two whole Union fleets (when, theoretically flatboat have no firepower... LOL! ).
I've heard that accusation before, but I have yet to hear it from any other source, nor seen any evidence of its validity. Anyone can simply say anything on any forum, but without scenario saves for people to repeat and analyse, it's only claims.
Program bug are repeatable, because... it's a program. Present
evidence or there's no reason to believe such extraordinary claims.
ORIGINAL: GamesaurusRex
Or situations where the combat routines cause Generals who have just been crushed in one battle to seize control of adjacent troops and order them into suicidal counter-attacks causing massive loss beyond the initial failure.
A situation for which I took hours to recreate and proved that it cannot happen. A leader who loses a battle
immediately is changed to PP (Passive Posture) and can have no influence on the game for the remainder of the turn.
ORIGINAL: GamesaurusRex
Or the strange fortress rules which prevent the forts from firing on approaching enemies and allow them to literally land on the beach without a shot being fired... leaving only a "work around" where the player is better off removing the troops and guns from the fort and digging them in on the beach where their defense is greater than in the fort.... (just plain stupid).
A very narrow minded assumption to believe an invasion MUST be made on the shore directly in front of fortifications. Regions are many miles across in both directions, with very few exception--Fort Sumter, Fortress Monroe, and Fort Delaware, are the only ones which occur to me at the moment, but maybe there are others--, which means, one can sail up to and land in a region with fortifications, without the fortification being able to bombard the invasion fleet, and this is historical: Island Number Ten, Forts St. Philip and Jackson, Fort Fisher, Fort Gains on Mobile Bay, all were invaded without the forts being able to bombard the invasion fleets. Look it up.
ORIGINAL: GamesaurusRex
Other than these sorts of ridiculous quirks and bugs... the game has promise... if only they would fix them.
The game if far from perfect, and I am the last person to deny its imperfections, room for improvement, or bugs... hell, I've been testing it for years, and am the first person to point out bugs and failing. But only when the are valid. Give me the saves demonstrating anything you have mentioned, and I will either confirm them and document the evidence, or explain what you might be misunderstanding.
Best regards