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FITE2 and saving map images..

Posted: Fri Feb 09, 2018 7:41 pm
by Aetius_Varras
I've tried unsuccessfully to obtain the map from FITE2 by using: 'Create map image(jpg)' from the FILE menu.
What I get is this: "BMP TOO BIG", "DO IT YOURSELF". What can I do to get the map? I suspect I need to adjust
some of the graphics settings, cache, etc. My computer is adequate for any gaming issues so hardware limitations
is not the problem.

RE: FITE2 and saving map images..

Posted: Fri Feb 09, 2018 8:56 pm
by larryfulkerson
One workaround might be to do a screengrab of the jumpmap. Left-click twice in quick succession to open
the jump map and do a print-screen key hit and paste it into your graphics program.

RE: FITE2 and saving map images..

Posted: Fri Feb 09, 2018 8:58 pm
by Zecke
[&o]

RE: FITE2 and saving map images..

Posted: Fri Feb 09, 2018 9:42 pm
by Nicholas Bell
I've found that I can sometimes get the program to save a screendump after I save, exit and restart the program after it gives me the do it yourself message.

Another option is to use a screengrabber. I use Lightscreen portable. One click and it dumps the screenshot into a folder of your choice in the format of your choice. Edit in Photoshop later. Much easier than printscreen and then pasting into a graphics program.

RE: FITE2 and saving map images..

Posted: Fri Feb 09, 2018 9:48 pm
by Aetius_Varras
Thanks for the advice Larry, it does capture the image of the map but it is extremely low-resolution and unusable. I don't think it's possible to
be able to get a hi-res map of FITE2 as it would probably be something like 50gb. The only way(on this end) would be to make screenshots sector-by-sector then fit them together. That
would be brutal work, I've done it before, never again!

RE: FITE2 and saving map images..

Posted: Sat Feb 10, 2018 2:25 am
by Nicholas Bell
Here's the game output full map with small tiles which is the best I can do. Is this what you had in mind?

FITE2 Start Map

It's 47 mb, 5508 x 7176.