Page 1 of 2
Air units
Posted: Thu Feb 15, 2018 6:45 pm
by warspite1
I don't understand why the program ignores orders for air units? I mean what is the point of having Air Assistant Off so that control can be maintained over one's air units - and then find those orders are simply overridden?? I've just lost 12 aircraft that should never have been in the air. Why is this game mechanic in place? It makes no sense.
RE: Air units
Posted: Thu Feb 15, 2018 6:51 pm
by Lobster
Please post this as a bug. If air assistant is off there should be no actions performed by your air units other than the ones you assign them as far as I know. Of course your air units will attempt to defend their airbase when it is attacked if I recall correctly.
RE: Air units
Posted: Fri Feb 16, 2018 1:28 pm
by m10bob
ORIGINAL: warspite1
I don't understand why the program ignores orders for air units? I mean what is the point of having Air Assistant Off so that control can be maintained over one's air units - and then find those orders are simply overridden?? I've just lost 12 aircraft that should never have been in the air. Why is this game mechanic in place? It makes no sense.
Is it possible those were non-combat losses?
RE: Air units
Posted: Fri Feb 16, 2018 1:52 pm
by devoncop
As Warspite's opponent in the CFNA AAR he is doing I am not sure which specific combat he is referring to as I cannot look at the AAR but I can confirm 3 airfield attacks on my turn v his airfields which may well have brought his fighters into the air.
HOWEVER....none of those attacks were authorised by myself...the air assistant was off and each of my air units had been set to rest or specific missions such as naval interdiction or air strikes on the Tobruk garrison. I lost a large number of planes myself during these attacks as the airfields were well defended. This was distinctly irksome but fortunately the following turn there has been no such idiocy.
I will see if the problem persists.
Warspite may be able to confirm if the losses were during the airfield attacks or not.
RE: Air units
Posted: Sat Feb 17, 2018 4:54 pm
by warspite1
ORIGINAL: m10bob
ORIGINAL: warspite1
I don't understand why the program ignores orders for air units? I mean what is the point of having Air Assistant Off so that control can be maintained over one's air units - and then find those orders are simply overridden?? I've just lost 12 aircraft that should never have been in the air. Why is this game mechanic in place? It makes no sense.
Is it possible those were non-combat losses?
warspite1
No. When a squadron is ordered to rest in, for example, Mersa Matruh, and it then flies - and is shot down - over Tobruk it is not a non-combat loss [;)]
RE: Air units
Posted: Sat Feb 17, 2018 4:58 pm
by warspite1
All three squadrons have one thing in common. They were ordered to rest.....[:@] This is game-changing stuff - I'm trying to manage my precious few squadrons to they are available for certain functions and then they go and fly and get evaporated or badly mauled for no reason and are then unavailable when I need them.
I see devoncop just "launched" two airfield attacks which, no doubt, he didn't.....
Has anyone else noticed this issue other than in a CFNA scenario?

RE: Air units
Posted: Sat Feb 17, 2018 5:42 pm
by btd64
Yes, I have in a number of different scenarios. But did you set the option from within the scenario or from the options menus before starting the scenario?....GP
RE: Air units
Posted: Sat Feb 17, 2018 6:39 pm
by devoncop
Hi
I only set mine within the scenario. Not sure what Warspite did.
RE: Air units
Posted: Sun Feb 18, 2018 2:27 am
by Lobster
ORIGINAL: btd64
Yes, I have in a number of different scenarios. But did you set the option from within the scenario or from the options menus before starting the scenario?....GP
It should not matter when you turned off the air assistant. Off means off. Players should not have to guess when off doesn't mean off. If this is happening in any scenario and it can be reproduced it should be reported as a bug and the turn should be made available in the bug report so Dev can see it.
RE: Air units
Posted: Sun Feb 18, 2018 4:33 am
by sPzAbt653
18.7. unIt deployments and aIr unIt mIssIons
Remember that if Air units are “resting” they will not respond to enemy
air action. (Actually, the units will still rise to their own defense if their base is attacked.)
Base on that, there may be something wrong. Try to turn on the TOAW LOG and maybe post it here so that someone can take a look and maybe figure out what is going on.
For myself, it has been my practice for a long time to move air units back out of range in order to rest and refit. I know in some scenarios this is difficult due to map size, but look for airfields with 'distance'.
RE: Air units
Posted: Sun Feb 18, 2018 7:44 am
by larryfulkerson
ORIGINAL: sPzAbt653
For myself, it has been my practice for a long time to move air units back out of range
in order to rest and refit. I know in some scenarios this is difficult due to map size,
but look for airfields with 'distance'.
I do exactly the same thing. For one thing the supply levels are usually higher in the
rear and the planes can rest and refit faster that way. I'm playing D21 right now and
I try to fly all the "yellow" planes to the coast near Konigsburg or one of the four
airfields around Minsk and for the "orange" ones they usually park near Berlin for awhile.
Just to make the game more realistic for me, I've been flying the Rumanian planes to rest
near Budapest and the Hungarians near Sophia. They have the range and they are going to
be down for maint. for a while anyway, why not give them a couple of days leave in their
home country?
RE: Air units
Posted: Sun Feb 18, 2018 8:19 am
by warspite1
ORIGINAL: larryfulkerson
ORIGINAL: sPzAbt653
For myself, it has been my practice for a long time to move air units back out of range
in order to rest and refit. I know in some scenarios this is difficult due to map size,
but look for airfields with 'distance'.
I do exactly the same thing. For one thing the supply levels are usually higher in the
rear and the planes can rest and refit faster that way. I'm playing D21 right now and
I try to fly all the "yellow" planes to the coast near Konigsburg or one of the four
airfields around Minsk and for the "orange" ones they usually park near Berlin for awhile.
Just to make the game more realistic for me, I've been flying the
Rumanian planes to rest
near Budapest and the
Hungarians near Sophia. They have the range and they are going to
be down for maint. for a while anyway, why not give them a couple of days leave in their
home country?
warspite1
Hi Larry I really hope that's a mis-print or that is one flipped up scenario! [:)][:D]
Firstly, if you are flying Romanian planes to Budapest then I assume that's on a bombing mission - and regardless of whether it is or isn't, how many actually land before being shot out of the sky by Hungarian AA or fighter units?
For Hungarian planes to get to Sofia they must fly over Romanian airspace. So regardless of what the Bulgarians think of planes that have been fighting the Soviets landing in their capital (this is Bulgaria that refuses to fight the Soviets remember - (but maybe that happened??)) they are still going to have to fly the gauntlet of Romanian fighters and AA to get there.
RE: Air units
Posted: Sun Feb 18, 2018 11:02 am
by larryfulkerson
ORIGINAL: warspite1
ORIGINAL: larryfulkerson
I do exactly the same thing. For one thing the supply levels are usually higher in the
rear and the planes can rest and refit faster that way. I'm playing D21 right now and
I try to fly all the "yellow" planes to the coast near Konigsburg or one of the four
airfields around Minsk and for the "orange" ones they usually park near Berlin for awhile.
Just to make the game more realistic for me, I've been flying the Rumanian planes to rest
near Budapest and the Hungarians near Sophia. They have the range and they are going to
be down for maint. for a while anyway, why not give them a couple of days leave in their
home country?
warspite1
Hi Larry I really hope that's a mis-print or that is one flipped up scenario!
Firstly, if you are flying Romanian planes to Budapest then I assume that's on a bombing mission - and regardless of whether it is or isn't, how many actually land before being shot out of the sky by Hungarian AA or fighter units?
For Hungarian planes to get to Sofia they must fly over Romanian airspace. So regardless of what the Bulgarians think of planes that have been fighting the Soviets landing in their capital (this is Bulgaria that refuses to fight the Soviets remember - (but maybe that happened??)) they are still going to have to fly the gauntlet of Romanian fighters and AA to get there.
Yeah, I don't know what I was thinking. Too much inebriation and drunkness. I usually play
with a buzz on. Helps me organize my thoughts. At any rate, I don't mean Budapest and yes
Sophia is not the place to fly Hungarians. Hungarians need to go to Hungaria to rest. LOL.
RE: Air units
Posted: Sun Feb 18, 2018 11:05 am
by warspite1
ORIGINAL: larryfulkerson
ORIGINAL: warspite1
ORIGINAL: larryfulkerson
I do exactly the same thing. For one thing the supply levels are usually higher in the
rear and the planes can rest and refit faster that way. I'm playing D21 right now and
I try to fly all the "yellow" planes to the coast near Konigsburg or one of the four
airfields around Minsk and for the "orange" ones they usually park near Berlin for awhile.
Just to make the game more realistic for me, I've been flying the Rumanian planes to rest
near Budapest and the Hungarians near Sophia. They have the range and they are going to
be down for maint. for a while anyway, why not give them a couple of days leave in their
home country?
warspite1
Hi Larry I really hope that's a mis-print or that is one flipped up scenario!
Firstly, if you are flying Romanian planes to Budapest then I assume that's on a bombing mission - and regardless of whether it is or isn't, how many actually land before being shot out of the sky by Hungarian AA or fighter units?
For Hungarian planes to get to Sofia they must fly over Romanian airspace. So regardless of what the Bulgarians think of planes that have been fighting the Soviets landing in their capital (this is Bulgaria that refuses to fight the Soviets remember - (but maybe that happened??)) they are still going to have to fly the gauntlet of Romanian fighters and AA to get there.
Yeah, I don't know what I was thinking. Too much inebriation and drunkness.
I usually play
with a buzz on. Helps me organize my thoughts. At any rate, I don't mean Budapest and yes
Sophia is not the place to fly Hungarians. Hungarians need to go to Hungaria to rest. LOL.
warspite1
[:)] - could be an interesting scenario idea though couldn't it? As the Germans advance so the Hungarians and Romanians kick seven types of crap out of each other [8D]
RE: Air units
Posted: Sun Feb 18, 2018 11:12 am
by larryfulkerson
could be an interesting scenario idea though couldn't it? As the Germans advance so the Hungarians and Romanians kick seven types of crap out of each other
At least one of the Axis minor allies actually switches sides during the war. I don't remember which nation and what
the circumstances are but there's some kind of trigger for them and if it's pulled then they start fighting for the
Soviets. I think it's the Bulgarians but I'm not sure. Makes for an interesting war.
RE: Air units
Posted: Sun Feb 18, 2018 12:27 pm
by warspite1
ORIGINAL: larryfulkerson
could be an interesting scenario idea though couldn't it? As the Germans advance so the Hungarians and Romanians kick seven types of crap out of each other
At least one of the Axis minor allies actually switches sides during the war. I don't remember which nation and what
the circumstances are but there's some kind of trigger for them and if it's pulled then they start fighting for the
Soviets. I think it's the Bulgarians but I'm not sure. Makes for an interesting war.
warspite1
They pretty much all did - after a fashion [:D]
RE: Air units
Posted: Sun Feb 18, 2018 3:02 pm
by devoncop
The performance of the Italians in the CFNA scenario (with honourable exception of their Artillery) suggests they may have joined the 8th Army already.....[;)]
RE: Air units
Posted: Sun Feb 18, 2018 4:38 pm
by Lobster
ORIGINAL: warspite1
ORIGINAL: larryfulkerson
could be an interesting scenario idea though couldn't it? As the Germans advance so the Hungarians and Romanians kick seven types of crap out of each other
At least one of the Axis minor allies actually switches sides during the war. I don't remember which nation and what
the circumstances are but there's some kind of trigger for them and if it's pulled then they start fighting for the
Soviets. I think it's the Bulgarians but I'm not sure. Makes for an interesting war.
warspite1
They pretty much all did - after a fashion [:D]
You tend to do that if someone has a gun pointed at your head. [:D]
RE: Air units
Posted: Sun Feb 18, 2018 8:57 pm
by larryfulkerson
You tend to do that if someone has a gun pointed at your head.
The Allies just said whatever the Axis is paying you I'll double it. That usually does the trick.
RE: Air units
Posted: Mon Feb 19, 2018 3:35 am
by warspite1
ORIGINAL: larryfulkerson
You tend to do that if someone has a gun pointed at your head.
The Allies just said whatever the Axis is paying you I'll double it. That usually does the trick.
warspite1
Each of the minor Axis powers had their own reasons for throwing their lot in with the Nazis. But when the Soviets pushed the Germans back I don't think payment had anything to do with the changing of sides.