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Flight duration

Posted: Sun Feb 18, 2018 10:29 am
by slimatwar
We have air refueling which actually means that if a flight is refueled constantly it could remain on air for infinite game time.But shouldn't we take into account crew fatigue?

RE: Flight duration

Posted: Sun Feb 18, 2018 10:54 am
by ComDev
Yes.

Known shortcoming.

In real life, engine oil is also an issue.

The flag is in the database (MaxAirborneTime) but is not actually used by game engine.

RE: Flight duration

Posted: Sun Feb 18, 2018 11:03 am
by Gunner98
This vid doesn't answer your question but does illustrate the point. Kind of humorous but a 7 hr mission in a F-14 has to suck, the flight starts about 38 seconds in.

https://www.youtube.com/watch?v=jGGfZMHEK8A

RE: Flight duration

Posted: Sun Feb 18, 2018 1:15 pm
by Luckschaden
ORIGINAL: Gunner98

This vid doesn't answer your question but does illustrate the point. Kind of humorous but a 7 hr mission in a F-14 has to suck, the flight starts about 38 seconds in.

https://www.youtube.com/watch?v=jGGfZMHEK8A
That's an interesting video! Seeing a jet pilot solve sudoku in the cockpit is a pretty odd sight.

Do pilots actually sleep on mission? I have been wondering how, for example, crews of long-range bombers pass the time and how they manage to take care of their needs (sleep, food, bowels etc.) I mean those fly over of the Korean peninsula must take ages, right?

RE: Flight duration

Posted: Sun Feb 18, 2018 2:49 pm
by slimatwar
Surely it's an issue how pilots spend their time in long flights.

RE: Flight duration

Posted: Sun Feb 18, 2018 3:08 pm
by charlee22009
on bombers there are multiple crew members with sometimes multiple 'crews' so they switch off so some can rest. Same thing with long range commercial flights