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Carrier Based A/G Commander Roulette
Posted: Tue Feb 20, 2018 8:10 pm
by Admiral DadMan
Is there a reason why that sometimes when you start a new game, that the assigned Air Group Commander is some random Jamoke and not the one specified in the scenario editor?
RE: Carrier Based A/G Commander Roulette
Posted: Tue Feb 20, 2018 8:14 pm
by BBfanboy
Yes, but I don't know what it is.
RE: Carrier Based A/G Commander Roulette
Posted: Wed Feb 21, 2018 10:13 am
by Rafid
I don't know if this is causing your specific problem, but I found out a while ago that some leaders are assigned to more than one post. In this case the first unit/air group/ship (by ID number) gets the leader and all subsequent units/air groups/ships get a random leader instead. This even happens when withdrawl and reinforcement dates make it possible for the same leader to lead both units (e.g. the first withdraws before the second appears). For this reason there are technically two MacArthurs (same stats and name, but different IDs) in most scenarios, the first leads USAFFE and the second leads Southwest Pacific HQ when it appears.
This points to a simple fact: The "scenario start algorithm" is allowed to overrule the scenario editor in some areas it feels are inconsistent.
I didn't cheeck the following, but could play into your problem:
- What happens if a pilot is also a leader and the pilot and leader are assigned to two different air groups?
- What happens if the same leader is assigned two different types of command (e.g. an airgroup and a ship)?
RE: Carrier Based A/G Commander Roulette
Posted: Fri Feb 23, 2018 8:14 pm
by Admiral DadMan
I had that same thought, but no, it's happening regardless of that.
ORIGINAL: Rafid
I don't know if this is causing your specific problem, but I found out a while ago that some leaders are assigned to more than one post. In this case the first unit/air group/ship (by ID number) gets the leader and all subsequent units/air groups/ships get a random leader instead. This even happens when withdrawl and reinforcement dates make it possible for the same leader to lead both units (e.g. the first withdraws before the second appears). For this reason there are technically two MacArthurs (same stats and name, but different IDs) in most scenarios, the first leads USAFFE and the second leads Southwest Pacific HQ when it appears.
This points to a simple fact: The "scenario start algorithm" is allowed to overrule the scenario editor in some areas it feels are inconsistent.
I didn't cheeck the following, but could play into your problem:
- What happens if a pilot is also a leader and the pilot and leader are assigned to two different air groups?
- What happens if the same leader is assigned two different types of command (e.g. an airgroup and a ship)?