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Panzer Command Ricostfront

Posted: Sun Feb 25, 2018 9:34 am
by rico21
Great Game, Great Design Game Team, Great Community...[&o]
So I decided to publish my first scenario about a town story you maybe know: Leningrad.
Small scenario whithout pretentions, 500 pts, 50 turns.
As it's the first, do not hesitate to be nasty, I like to have new friends...[:)]

The great city of Leningrad was being strangled, its people dying by the thousands. The Germans had been blockading the city since the first week of September, 1941. However, the city was not entirely cut off. Supplies were still coming in on a haphazard basis on a rail line through the city of Volkhov. To totally cut off the city, Hitler planned to send his forces across the Volkhov River. Once that was accomplished it would effectively cut all lines of supply to Leningrad. The Red Army's savage counterattacks all across the Volkhov River left a very large butcher's bill to keep the lines of supply open to Leningrad.

Paste the Leningrad1.xml file in C:\Matrix Games\Panzer Command Ostfront\Data\Scenarios
Enjoy and don't talk about it to Zakblood![:D]

RE: Panzer Command Ricostfront

Posted: Sun Feb 25, 2018 4:22 pm
by rickier65
ORIGINAL: rico21

Great Game, Great Design Game Team, Great Community...[&o]
So I decided to publish my first scenario about a town story you maybe know: Leningrad.
Small scenario whithout pretentions, 500 pts, 50 turns.
As it's the first, do not hesitate to be nasty, I like to have new friends...[:)]

The great city of Leningrad was being strangled, its people dying by the thousands. The Germans had been blockading the city since the first week of September, 1941. However, the city was not entirely cut off. Supplies were still coming in on a haphazard basis on a rail line through the city of Volkhov. To totally cut off the city, Hitler planned to send his forces across the Volkhov River. Once that was accomplished it would effectively cut all lines of supply to Leningrad. The Red Army's savage counterattacks all across the Volkhov River left a very large butcher's bill to keep the lines of supply open to Leningrad.

Paste the Leningrad1.xml file in C:\Matrix Games\Panzer Command Ostfront\Data\Scenarios
Enjoy and don't talk about it to Zakblood![:D]

I'll have to give this a try!

Thanks!
rick

RE: Panzer Command Ricostfront

Posted: Sun Feb 25, 2018 6:51 pm
by Alan Sharif
Thanks. Just downloaded. Thanks for your work on this.

RE: Panzer Command Ricostfront

Posted: Mon Feb 26, 2018 11:37 am
by Alan Sharif
Played it for the first time last night. Took the Axis side against the AI. Not sure how the Soviets can win, but will try their side next. Had fun playing it anyway. Thanks Again.

RE: Panzer Command Ricostfront

Posted: Mon Feb 26, 2018 12:29 pm
by rico21
Thanks for your feedback, Alan.
Me too when I saw the balance of power in favor of the Germans I was skeptical about the balance of power.
However, the majority of German troops are regular while Soviet troops are elite.
Anyway I am ready to modify the forces in the scenario to make it balance.
I'm waiting for your opinion or those interested to update the scenario.
Thanks.

RE: Panzer Command Ricostfront

Posted: Mon Feb 26, 2018 7:15 pm
by rickier65

I also chose to play German vs Russian AI. When I started, the German forces looked pretty strong. So perhaps I was a bit reckless. Its Turn 22 now and I have managed to lose almost my entire assault force. I have one of the Captured T34's left, though it has been immobilized. I only have about two platoons of infantry. If not for the artillery, I would be in even worse shape. My 150mm art has broken up a couple of counter attacks.

Rick

RE: Panzer Command Ricostfront

Posted: Tue Feb 27, 2018 12:14 pm
by rico21
[8|]

Image

RE: Panzer Command Ricostfront

Posted: Tue Feb 27, 2018 8:26 pm
by rickier65

My game ended on Turn 25 with a Decisive defeat at the hands of Russian AI.

Thanks for making this!

Rick

Image

RE: Panzer Command Ricostfront

Posted: Thu Mar 01, 2018 6:48 am
by rico21
Where Iron Crosses Grow, The scenario which does not need to be presented ...

RE: Panzer Command Ricostfront

Posted: Mon Mar 12, 2018 3:35 am
by rico21
Original file is too big, so,
1-Paste the Desperates Measures.xml file in C:\Matrix Games\Panzer Command Ostfront\Data\Scenarios
2-Paste the Desperates Measures file in C:\Matrix Games\Panzer Command Ostfront\Media
3-Open Game Menu, Click on Map Maker
4-1000x1000 enter
5-In browser Name at bottom search Mapmaker.xml in Desperates Measures file in C:\Matrix Games\Panzer Command Ostfront\Media
6-Build the map with maj+buildicon
7-Process between 5-30 minutes, depend of processor power
8-You can play Desperates Measures
9-Enjoy

RE: Panzer Command Ricostfront

Posted: Mon Mar 12, 2018 3:37 am
by rico21


Image

RE: Panzer Command Ricostfront

Posted: Mon Mar 12, 2018 4:26 am
by rickier65
ORIGINAL: rico21

Original file is too big, so,
1-Paste the Desperates Measures.xml file in C:\Matrix Games\Panzer Command Ostfront\Data\Scenarios
2-Paste the Desperates Measures file in C:\Matrix Games\Panzer Command Ostfront\Media
3-Open Game Menu, Click on Map Maker
4-1000x1000 enter
5-In browser Name at bottom search Mapmaker.xml in Desperates Measures file in C:\Matrix Games\Panzer Command Ostfront\Media
6-Build the map with maj+buildicon
7-Process between 5-30 minutes, depend of processor power
8-You can play Desperates Measures
9-Enjoy

I'll grab this tomorrow and take a look. Thanks! Also, I've been working on the MapMaker to take out the links to google maps.

Thanks
rick

RE: Panzer Command Ricostfront

Posted: Fri May 25, 2018 10:50 am
by Mobius
Hi Rico, I played Russian several times. I was too aggressive the first couple times and was out fought by the German T-34s. Then I decided just to set up ambushes after eliminating the Germans on the left. Plus using smoke to screen my side.
Then I got a legenday victory without even taking the flag in the German town.

I did find one anomoly that I may have to talk to Rick about. That is during setup you can move a unit outside the setup zone into the setup zone and then you are free to move it anywhere in the setup zone. I don't know if scenario designers were aware of this.

Most scenarios I've seen are all or nothing with the setup zones. They place all their units in the zones or don't use them.

RE: Panzer Command Ricostfront

Posted: Fri May 25, 2018 11:02 am
by zakblood
see my name got tagged in this again Rico[:D]

RE: Panzer Command Ricostfront

Posted: Wed Jun 06, 2018 2:18 am
by eggmansdaddy

I'll grab this tomorrow and take a look. Thanks! Also, I've been working on the MapMaker to take out the links to google maps.

Thanks
rick

How's that coming? If you get it solved will development of other titles start up again?

eggmansdaddy

RE: Panzer Command Ricostfront

Posted: Sat Jun 09, 2018 12:14 am
by rickier65
ORIGINAL: eggmansdaddy


I'll grab this tomorrow and take a look. Thanks! Also, I've been working on the MapMaker to take out the links to google maps.

Thanks
rick

How's that coming? If you get it solved will development of other titles start up again?

eggmansdaddy
Sorry for delay in responding. I'm currently on the road and have spotty interent access.

I have made some progress with Map Maker in removing the links to Google Maps that had stopped working.

When I get back off the road, we will look at what we need to do, how to proceed, but yes, I think it's possible we might see an expansion module for PCO. Mobius and I have been slowly working on one. (very slowly you could say).

Thanks
Rick

RE: Panzer Command Ricostfront

Posted: Sat Jun 09, 2018 12:10 pm
by eggmansdaddy
Rick-

Thanks for the reply, glad to hear that future expansion might now be on track.

Regards,

eggmansdaddy

RE: Panzer Command Ricostfront

Posted: Sun Jun 10, 2018 3:21 pm
by rico21
Thanks guys to maintain alive this good game.

RE: Panzer Command Ricostfront

Posted: Sun Jun 10, 2018 3:43 pm
by Joselillo
ORIGINAL: rico21

Thanks guys to maintain alive this good game.

+1 Nice :)

RE: Panzer Command Ricostfront

Posted: Sun Jun 10, 2018 11:37 pm
by rickier65

There are just the two of us now, so we'll see how things go.

Thanks guys
Rick