Victory Conditions
Posted: Mon Feb 26, 2018 1:41 pm
In the later CC editions players frequently encountered the paradox of attacking onto a map and annihilating the enemy only for the battle to be scored as a defeat because enemy FM broke before the player could take enough VLs. It would be welcome if victory conditions were based on more than just VL control. And that victory conditions could be edited both for value and level of victory/defeat. EG. use something like CC1's scoring table...
Type...............Killed/Wounded...Captured
Soldiers...........2................4
Light vehicles.....5................10
Artillery..........10...............20
Heavy vehicles.....20...............40
Victory Locations..NA...............1-100
...and let the user change these defaults then define how many +/- points were needed for various levels of victory or defeat (Draw/Minor/Major).
Victory based only on the amount of map controlled or in conjunction with the scoring above, would also be enjoyable.
Lacking medics and casualty evacuation, the status of incapacitated should be dynamic in that they can become KIA or captured after their initial wounds in the same manner that lightly wounded soldiers can. As is, Incaps are weirdly immortal and blissfully impervious to any further vicissitudes of battle.
Medics and casualty evacuation could be abstracted by removing Incaps from the map if a friendly team keeps them within its command radius for a given amount of time. The real world purpose of those truces imposed in the game was usually to tend to the wounded, dying and dead. And a lion's share of the heroism awards involved soldiers risking their lives to aid a wounded comrade.
Type...............Killed/Wounded...Captured
Soldiers...........2................4
Light vehicles.....5................10
Artillery..........10...............20
Heavy vehicles.....20...............40
Victory Locations..NA...............1-100
...and let the user change these defaults then define how many +/- points were needed for various levels of victory or defeat (Draw/Minor/Major).
Victory based only on the amount of map controlled or in conjunction with the scoring above, would also be enjoyable.
Lacking medics and casualty evacuation, the status of incapacitated should be dynamic in that they can become KIA or captured after their initial wounds in the same manner that lightly wounded soldiers can. As is, Incaps are weirdly immortal and blissfully impervious to any further vicissitudes of battle.
Medics and casualty evacuation could be abstracted by removing Incaps from the map if a friendly team keeps them within its command radius for a given amount of time. The real world purpose of those truces imposed in the game was usually to tend to the wounded, dying and dead. And a lion's share of the heroism awards involved soldiers risking their lives to aid a wounded comrade.