Page 1 of 1
Question regarding TF commanders...
Posted: Tue Mar 18, 2003 6:55 pm
by Apollo11
Hi all,
How much the rank plays the role when you select the TF commander?
When you pick up TF commander you get following values to choose from:
- leadership
- inspiration
- rank
- promising / very promising / competent / very competent
- cautious / careful/ aggressive / very aggressive
- surface ability
- carrier ability
- invasion ability
Also does anyone knows how all those values (see above) matter in combat
(i.e. can higher rank commander with less ability be better)?
Leo "Apollo11"
Posted: Tue Mar 18, 2003 7:30 pm
by Yamamoto
I would think that, skill being equal, the LOWEST ranked commander would be the best. Lower rank means they probably graduated from the academy more recently and are more familiar with the ships and systems of the time. Most of the old guys were battleship admirals who couldn’t see the advantages of the airplane. Many were reluctant to trust radar for the same reason.
Of course, none of this probably makes a difference in the game. Just go with the guy who has the best skill and ignore rank.
Yamamoto
Posted: Tue Mar 18, 2003 8:25 pm
by Drex
I ignore rank too. the Captains seem to have very high ratings and I tend to use them when available. Of course I'll always pick Tanaka or Lee first.
Hmmm...
Posted: Tue Mar 18, 2003 9:24 pm
by Apollo11
Hi all,
Thanks "Drex" and " Yamamoto" - you exactly confirmed what I
suspected - i.e. that most people tend to ignore rank and
always go for leadership/inspiration (and described skill)...
But this is Gary Grigsby game and I don't think he "forgot"
something like this.
I have sneaky suspicion that rank does matter in combat...
Leo "Apollo11"
do you read the rules?
Posted: Tue Mar 18, 2003 11:01 pm
by elcid
The rules say to use senior officers who are cautious for TRANSPORTS and junior officers who are aggressive for surface raiders (like bombardment, fast transport, etc.)
Shameless BUMP...
Posted: Thu Mar 20, 2003 1:09 pm
by Apollo11
Hi all,
Shameless BUMP...
Leo "Apollo11"
Hmm... can't believe that nobody has any thoughts/ideas about this _IMPORTANT_ issue.
Posted: Thu Mar 27, 2003 11:21 pm
by Apollo11
Hi all,
Hmm... can't believe that nobody has any thoughts/ideas about this _IMPORTANT_ issue...
Leo "Apollo11"
Posted: Thu Mar 27, 2003 11:26 pm
by Mr.Frag
Been asked and not answered a million times in the past, thats why you are getting dead air ... no one except Gary knowns and he's not telling

Posted: Thu Mar 27, 2003 11:35 pm
by Full Moon
I would think that, skill being equal, the LOWEST ranked commander would be the best.
It's ture if you don't count experience.

I'm not sure why experience is not in the game. I mean for commanders not ships.
I hope that Matrix/2By3 will answer...
Posted: Thu Mar 27, 2003 11:48 pm
by Apollo11
Hi all,
Originally posted by Mr.Frag
Been asked and not answered a million times in the past, thats why you are getting dead air ... no one except Gary knowns and he's not telling
I distinctively remember that I read Matrox/2By3 posts when we discussed "Long
Lance" and other surface combat TF issues long ago.
They were mentioning the rank of commander but I can't find those exact posts.
This is why I keep asking the question in hope that Matrix/2By3 will answer...
Leo "Apollo11"
Another shameless BUMP...
Posted: Sun Apr 20, 2003 1:10 pm
by Apollo11
Hi all,
Another shameless BUMP...
I still hope that someone from Matrix/2By3 (programmer?) can answer this once
and for all...
BTW, anyone ever conducted tests with various commanders in surface combat?
Did it play any difference?
Leo "Apollo11"