Strategic Command v1.12.01 beta Available
Posted: Mon Mar 19, 2018 8:29 am
Hello Everyone
An updated version of v1.12.0 is now available for Strategic Command. This is v1.12.01 beta
All being well we plan on making this an official update shortly
This is a comprehensive update
Save games from 1.04 onwards should be compatible with this beta (although campaign changes won't take effect until you start a new one).
If you are playing a PBEM game we recommend you finish before updating, and for new PBEM games if you have updated then your opponent will need to do so as well.
For the Matrix version - Strategic Command v1.12.01 is available from here :
Members Area:
http://www.matrixgames.com/members/publicDL.asp?gid=504
And from the public area :
http://ftp.matrixgames.com/pub/Strategi ... .12.01.zip
Steam
If you would like to try the patch you will need to access the beta branch
To do this -
* Find the game in your steam library
* Right click on it and select properties
* Go to the betas tab
* From the drop down select the "beta - openbeta" option
* An update (BuildID: 2583484) will queue and once ready you can run the beta
To return to your normal version
* Repeat the process but select the "Opt out of Betas" option on the drop down menu
v1.12.01 BETA
- fixed an additional port control bug where there are multiple ports adjacent to a town/city and one port could switch over to the same control of the town/city but wasn't at the end of a turn.
- fixed a rare CTD when moving or attempting to move units at the very top of the screen and under the strategic menu buttons located in the top middle of the screen.
- fixed a sub diving display error that showed the new location of the sub prior to it diving when playing against the AI and during the AI turn.
- fixed an AI Transport unit error that had the AI unloading Transports from Ports at strength < 5.
- HQ air unit attachments optimized for the newer HQ attachment and supply rule changes introduced in v1.10 when using the 'Auto' and 'Auto-Assist' attachment setting.
- custom sounds and music will now be checked first for SPLASH message screens in game.
- added a REFRESH button to the PBEM++ Lobby screen and removed the automatic refresh that was activated every 30 seconds.
CAMPAIGNS
- English and French language 1939 and 1940 campaigns corrected to ensure that the Half Strength Fighter arriving in the UK's Production Queue in August 1940 arrives with no research.
- Country ID corrected to Greece in the STRENGTH scripts #NAME= Greek Morale Is Boosted By The Presence Of British Troops In Greece, #NAME= Greek Morale Is Boosted By The Presence Of British Or US Troops In Greece
- In the Mobilization_1 scripts entitled #NAME= Axis DoW on Yugoslavia (Greece->Allies), #CONDITION= 120 [0] [1] changed to #CONDITION= 120 [1] [1].
- Condition Positions corrected for Axis Minors in the DECISION event #NAME= DE 623 - Germany: Continue through the Gibraltar Strait? (From West to East).
An updated version of v1.12.0 is now available for Strategic Command. This is v1.12.01 beta
All being well we plan on making this an official update shortly
This is a comprehensive update
Save games from 1.04 onwards should be compatible with this beta (although campaign changes won't take effect until you start a new one).
If you are playing a PBEM game we recommend you finish before updating, and for new PBEM games if you have updated then your opponent will need to do so as well.
For the Matrix version - Strategic Command v1.12.01 is available from here :
Members Area:
http://www.matrixgames.com/members/publicDL.asp?gid=504
And from the public area :
http://ftp.matrixgames.com/pub/Strategi ... .12.01.zip
Steam
If you would like to try the patch you will need to access the beta branch
To do this -
* Find the game in your steam library
* Right click on it and select properties
* Go to the betas tab
* From the drop down select the "beta - openbeta" option
* An update (BuildID: 2583484) will queue and once ready you can run the beta
To return to your normal version
* Repeat the process but select the "Opt out of Betas" option on the drop down menu
v1.12.01 BETA
- fixed an additional port control bug where there are multiple ports adjacent to a town/city and one port could switch over to the same control of the town/city but wasn't at the end of a turn.
- fixed a rare CTD when moving or attempting to move units at the very top of the screen and under the strategic menu buttons located in the top middle of the screen.
- fixed a sub diving display error that showed the new location of the sub prior to it diving when playing against the AI and during the AI turn.
- fixed an AI Transport unit error that had the AI unloading Transports from Ports at strength < 5.
- HQ air unit attachments optimized for the newer HQ attachment and supply rule changes introduced in v1.10 when using the 'Auto' and 'Auto-Assist' attachment setting.
- custom sounds and music will now be checked first for SPLASH message screens in game.
- added a REFRESH button to the PBEM++ Lobby screen and removed the automatic refresh that was activated every 30 seconds.
CAMPAIGNS
- English and French language 1939 and 1940 campaigns corrected to ensure that the Half Strength Fighter arriving in the UK's Production Queue in August 1940 arrives with no research.
- Country ID corrected to Greece in the STRENGTH scripts #NAME= Greek Morale Is Boosted By The Presence Of British Troops In Greece, #NAME= Greek Morale Is Boosted By The Presence Of British Or US Troops In Greece
- In the Mobilization_1 scripts entitled #NAME= Axis DoW on Yugoslavia (Greece->Allies), #CONDITION= 120 [0] [1] changed to #CONDITION= 120 [1] [1].
- Condition Positions corrected for Axis Minors in the DECISION event #NAME= DE 623 - Germany: Continue through the Gibraltar Strait? (From West to East).