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Mulberrys
Posted: Sat Mar 24, 2018 6:58 pm
by BK6583
When a mulberry is fully employed, do I need to keep a naval TF there to maintain it like temporary ports?
RE: Mulberrys
Posted: Sun Mar 25, 2018 4:32 am
by loki100
Yes, its the same system, so best to place them where you can be efficient in your TF placements (if you can)
RE: Mulberrys
Posted: Sun Mar 25, 2018 8:43 pm
by cfulbright
Loki - are you sure about that? My experience is that once you build the Mulberry, you DON'T need the TF there to allow units and supplies to be landed.
Cary
RE: Mulberrys
Posted: Mon Mar 26, 2018 5:30 am
by loki100
ORIGINAL: cfulbright
Loki - are you sure about that? My experience is that once you build the Mulberry, you DON'T need the TF there to allow units and supplies to be landed.
Cary
[&:] - not totally sure ... But you are absolutely right.
Just done a quick test with an old saved game where I had a mulberry in place with a TF offshore. So moved the TF and just ran the turn routine. The mulberry is still functioning.
good lesson in the importance of paying proper attention ... [;)]
RE: Mulberrys
Posted: Mon Mar 26, 2018 5:16 pm
by bomccarthy
Friendly reminder - mulberries get damaged and eventually destroyed by bad weather. I just finished a game where I had some incredibly good luck with weather and one mulberry lasted from June through the end of October. I've had other games where a mulberry lasted little more than a month.
RE: Mulberrys
Posted: Tue Mar 27, 2018 8:10 pm
by cfulbright
ORIGINAL: bomccarthy
Friendly reminder - mulberries get damaged and eventually destroyed by bad weather. I just finished a game where I had some incredibly good luck with weather and one mulberry lasted from June through the end of October. I've had other games where a mulberry lasted little more than a month.
You can assign a construction unit to the port, which has the effect of maintaining the Mulberry and repairing it.