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Full screen

Posted: Sat Mar 24, 2018 8:10 pm
by DOCUP
Ok, guys. I have suffered through this and I'm tired of it. I'm tring for a full screen. I have read the forum and tried the recommendations. Here is a pic of my screen and the code thats running. Help me Please.

Image

RE: Full screen

Posted: Sat Mar 24, 2018 9:52 pm
by Korvar
I've attached a .zip file containing two shortcuts - one for windowed slightly smaller than your monitor resolution (to allow space for the title bar at top) and another for fullscreen mode. Each is in its own folder for easy identification.

Fullscreen should utilize the entire monitor space, but it won't allow you to easily switch to other applications like Tracker, etc.

Windowed will allow easy access to other applications at the cost of a little screen real estate.

I also guessed at what might be a good switch combo in general, although it might not be ideal for your system. Try it and let me know if anything is "off" (screen lag, sound issues, whatever) and we can make adjustments.

RE: Full screen

Posted: Sun Mar 25, 2018 9:42 pm
by DOCUP
Thanks Korvar, but I wasn't able to download it.

RE: Full screen

Posted: Mon Mar 26, 2018 9:42 am
by zuluhour
Hey Joe, I don't think WD and F are compatible. I am at work so can't say for sure but try -F first in string and get rid of WD.

RE: Full screen

Posted: Mon Mar 26, 2018 4:29 pm
by Oliver Heindorf
-wd switch is gonna kill ya. My setupo is -cpu3 -dd_sw -deepColor -px1920 -py1080 and its full screen and runs like a charm

RE: Full screen

Posted: Mon Mar 26, 2018 6:14 pm
by BBfanboy
ORIGINAL: Oliver Heindorf

-wd switch is gonna kill ya. My setupo is -cpu3 -dd_sw -deepColor -px1920 -py1080 and its full screen and runs like a charm
Part of the issue is Windows 10 that causes the bleed-through. Are you running Win 10?

RE: Full screen

Posted: Mon Mar 26, 2018 6:27 pm
by HansBolter
I have found that if I want to run the game in a resolution less than the monitor is set at I have to change the monitor to that resolution before launching the game or my full screen game floats in the middle of the monitor display.

My monitor default is 1980x1020.

I run the game at 1280x720.

I have to change the monitor to 1280x720 to get the full screen game to fill the monitor.

I'm running Win10.

RE: Full screen

Posted: Mon Mar 26, 2018 9:02 pm
by DOCUP
Kurt: I tried the -F , it didn't work.

BBfanboy: Yes, I am running Win 10

Oliver: Look at pic

Hans: I tried that too. No Joy.

Image

RE: Full screen

Posted: Mon Mar 26, 2018 9:06 pm
by BBfanboy
My question re: running Win 10 was addressed to the previous poster who said he had no problems, but did not say what O/S he was using.

RE: Full screen

Posted: Thu Mar 29, 2018 10:58 pm
by DOCUP
Korvar: I got it to download tonite. So the below pic is the windows mode. Also thanks for helping.

The full screen does take up the full screen but leave about 3 inches of black space on both left and right of the game picture.

Image

RE: Full screen

Posted: Fri Mar 30, 2018 1:44 am
by vebyw
Hi. I just bought the game this morning using the HappyEaster coupon. I got it set up in 30 min using this video:
https://www.youtube.com/watch?v=1A1QMOH71tA

Hope this helps

(my kids have schooled me that everything is on youtube...)

RE: Full screen

Posted: Sun Apr 01, 2018 12:55 am
by Korvar
DOCUP,

The black region around the main menu screen is normal. Try starting a game and see what it does then.

Also, if you want to try making adjustments to your shortcut, check the SeaBee thread; I have released the 1st alpha version (link to thread in my signature). If you need help using SeaBee, just let me know in either thread.

RE: Full screen

Posted: Tue Apr 03, 2018 1:35 pm
by DOCUP
Thanks Korvar. I'll look into it later.

RE: Full screen

Posted: Tue Apr 03, 2018 1:49 pm
by HansBolter
ORIGINAL: Korvar

DOCUP,

The black region around the main menu screen is normal. Try starting a game and see what it does then.

Also, if you want to try making adjustments to your shortcut, check the SeaBee thread; I have released the 1st alpha version (link to thread in my signature). If you need help using SeaBee, just let me know in either thread.


I don't get the black surround when forcing my monitor to match the resolution of the game. The loading interface fills the screen.

RE: Full screen

Posted: Tue Apr 03, 2018 2:41 pm
by Korvar
If you reduce the monitor resolution (in the "Display Settings" menu in Windows) to match the default game resolution, then the loading screen will fill the monitor. If you increase the game resolution to match (or closely match) the intended resolution of the monitor, in most cases (unless you have a low res monitor) then the loading screen will not expand to fill the monitor, BUT the game interface (while playing) will.

I'd recommend increasing the game resolution to match the resolution of your monitor, as it will increase the viewable map area and will look sharper in general. The one exception to this is if doing so makes the game text too small to comfortably read since the game doesn't have the capability to scale text. Even then I'd experiment to find a the highest possible game resolution where the text is still readable to you. The -pxf and -pyf switches are the ones you want to use to force the game into a particular resolution - SeaBee uses these switches exclusively for this reason. I also prefer to select resolutions which divide evenly according to the aspect ratio of the monitor being used, which prevents any distortion of the images.

Making the game match the monitor is even more important with LCD "flatscreen" monitors. These have a "native" resolution they are intended to use and typically perform/look the best when at this particular resolution - much more so than was the case with CRTs. Again, vision issues have 1st priority over these technical considerations.

RE: Full screen

Posted: Thu Apr 05, 2018 2:14 pm
by Admiral DadMan
***EDITED TO REFLECT UPDATED RESULTS OF TESTING***

With all this talk about running Fullscreen, I decided to experiment with command line switches and shortcut settings.

I have finally gotten it to work consistently, run smoothly, without image bleed through.

The overriding thing to remember is that this game was written when Windows XP was still the thing.

It is not only important to have the correct switches, but the correct settings too. Switches are the codes that follow the "-" character, e.g. "-cpu2" or "-deepColor".

It is best create a fresh shortcut from your War in the Pacific Admiral Edition.exe program file, which I will refer to as .exe going forward.

To find your .exe file, go to the main War in the Pacific Admiral's Edition folder, find the .exe file (War in the Pacific Admiral Edition.exe).
Right click on the file. A menu will pop up.
From the pop-up menu select "Create shortcut".

Find the new shortcut (rename it if you like) and right click on it.
When the menu pops up, go to the bottom of the menu and select "Properties". You will get a new screen with 6 tabs on it.

There are 2 tabs you will work with: "Shortcut" and "Compatibility". There are important differences in how each of them work.

The "Shortcut" tab only affects the current shortcut you are working on, so if you have a Windows shortcut as well as this Fullscreen shortcut, what you do on this tab will NOT affect your Window shortcut

Conversely, selections made on the "Compatibility" tab are universal, meaning that all selections made for this Fullscreen will be selected for all shortcuts to the .exe file. Selecting for one means selecting for all.

This brings you directly to the "Shortcut" tab.
Click in the "Target" field.
Right arrow key ->>> all the way to the end where you will see the end of the command line which looks like this:

Admiral's Edition\War in the Pacific Admiral Edition.exe"

After the Admiral Edition.exe" add your switches.

My game is installed on my D: drive, therefore I use the following Target on the .exe shortcut:

"D:\Games\WitPAE\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -px1920 -py1080 -deepColor -cpu2

Notes:
*The -f switch is irrelevant. Do not use it. (If you're playing against the AI or head-to-head i.e. playtesting, and you wish daily save, use switch -fd, or -fw for weekly saves.)
*My standard/max resolution is 1920x1080
*The -deepColor switch is required for smooth map scrolling.
*I use -cpu2 to lock the game into using one processor for my own peace of mind (my computer has 8), although I have not seen it as required.

*I do NOT use the -dd_sw switch command for Fullscreen. I found that it was this switch that was causing bleed through in Fullscreen mode. That switch is helpful for the Windowed mode though.

After you've added the switches, go to the "Compatibility" tab. Unlike the "Shortcut" tab, ALL selections made in the Compatibility tab are shared by ALL shortcuts made from the .exe file.

Look for "Compatibility mode".
Click the box for "Run this program in compatibility mode for:"
Click the drop down menu right below that. I've chosen to select "Windows XP (Service Pack 2)"

Now look in the "Settings" section just below it.
Click the box before "Override high DPI scaling behavior".
The drop down menu below it will read "Application". You can leave it at that, or experiment by selecting "System" or "System (Enhanced)".

You likely won't need "Disable fullscreen optimizations"

This should allow you to run in Fullscreen mode.

"Reduced color mode" 8-bit or 16-bit color is NOT recommended.

It is important to note that if you use both Fullscreen AND Windows mode (I use Fullscreen for Replays and Windows for Orders in my PBeM) beware that what is done on the "Compatibility" tab will be in effect on ALL shortcuts made from the .exe file (for those of you who are nuts enough to make more than 1 shortcut). You can however use different switches on the "Shortcut" tab in each shortcut.

That being the case, I advise AGAINST the Reduced color mode for either FS or Win.

Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)
Windows Version 10.0.16299 Build 16299
Installed Physical Memory (RAM) 16.0 GB
NVIDIA GeForce GTX 1060



Image

RE: Full screen

Posted: Thu Apr 05, 2018 3:25 pm
by DOCUP
i'll try this Admiral

RE: Full screen

Posted: Thu Apr 05, 2018 4:06 pm
by btd64
ORIGINAL: Admiral DadMan

With all this talk about running Full Screen, I decided to experiment with command line switches and shortcut settings.

I have finally gotten it to work consistently, run smoothly, without image bleed through.

Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)
Windows Version 10.0.16299 Build 16299
Installed Physical Memory (RAM) 16.0 GB
NVIDIA GeForce GTX 1060

It is not only important to have the correct switches, but the correct settings too. Switches are the codes that follow the "-" character, e.g. "-cpu2" or "-deepColor".

It is best create a fresh shortcut from your War in the Pacific Admiral Edition.exe program file, which I will refer to as .exe going forward.

To find your .exe file, go to the main War in the Pacific Admiral's Edition folder, find the .exe file (War in the Pacific Admiral Edition.exe).
Right click on the file.
From the pop-up menu select "Create shortcut".

Find the new shortcut (rename it if you like) and right click on it.
When the menu pops up, go to the bottom of the menu and select "Properties". You will get a new screen with 6 tabs on it.

This brings you directly to the "Shortcut" tab.
Click in the "Target" field.
Right arrow key ->>> all the way to the end where you will see the end of the command line which looks like this:

Admiral's Edition\War in the Pacific Admiral Edition.exe"

After the Admiral Edition.exe" add your switches.

I use the following Target on the .exe shortcut:

"D:\Games\WitPAE\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -cpu2 -px1920 -py1080 -deepColor

Notes:
*My max resolution is 1920x1080
*The -f switch is irrelevant. Do not use it. If you're playing against the AI or head-to-head (i.e. playtesting) and you wish daily saves the switch is -fd and -fw for weekly saves.
*I use -cpu2 for my own peace of mind to rule out anomalies, although I have not seen it as required.
*The -deepColor switch is required for smooth scrolling.
*I do NOT use the -dd_sw command. I found that it was this switch that was causing bleed through. That switch is helpful for the windowed mode though.

After you've added the switches, go to the "Compatibility" tab.

Look for "Compatibility mode".
Click the box for "Run this program in compatibility mode for:"
Click the drop down menu right below that. I've chosen to select "Windows Vista"

Now look in the "Settings" section just below it.
Click the box before "Override high DPI scaling behavior".
The drop down menu below it will read "Application". You can leave it at that, or experiment by selecting "System" or "System (Enhanced)".

This should allow you to run in Full Screen mode.

You can also experiment with:
Click the box next to "Reduced color mode" and run in 8-bit or 16-bit color.
Click the box next to "Disable fullscreen optimizations"


Image

Dad, will this work out the night turn lag?....GP

RE: Full screen

Posted: Thu Apr 05, 2018 4:16 pm
by Admiral DadMan
ORIGINAL: btd64

ORIGINAL: Admiral DadMan

You can also experiment with:
Click the box next to "Disable fullscreen optimizations"

I advise AGAINST the Reduced color mode for either FS or Win. [:-]

Image

Dad, will this work out the night turn lag?....GP

It screams along in my testing.

One caveat:

If you use both fullscreen AND Windows mode (I use fullscreen for Replays and Windows for Orders in my PBeM) beware that what is done on the Compatibility tab will be in effect on BOTH shortcuts.

That being the case, I advise AGAINST the Reduced color mode for either Win or FS

For Windows mode, I recommend using BOTH the -dd_sw AND -deepColor switches.
For Fullscreen, I recommend using ONLY -deepColor.

-Scot

RE: Full screen

Posted: Thu Apr 05, 2018 4:47 pm
by btd64
Thanks Scot. I'll check it out....GP