Target distribution through mission planner
Posted: Mon Mar 26, 2018 3:28 pm
Hey guys, I hope this is the right place to ask this, if not just give me a shout and I'll shift it.
So I was playing the Hit Hard Hit Fast scenario in the Shifting Sands campaign and after about an hour and a half of careful mission planning with a pen and some paper and setting up missions for the airfield strikes, I launched my aircraft, marshalled them, and sent them on their way in waves about a minute apart. My aircraft armed with anti runway munitions went first and were each assigned to a land strike mission which only contained one target each which was either the runway or runway-grade taxiway so those worked fine and my aircraft hit their targets. Next I grouped together all of the revetments and tarmac space on each airfield and set up strike missions and assigned enough rocket armed aircraft so that each aircraft was attacking a single target as I was going to employ each aircraft's entire payload against its assigned target as per its WRA, and did the same with hangars and bomb armed aircraft which I repeated for every airfield I was attacking. Now what I hoped would happen is that the mission editor would see 16 revetments in my target list, and 16 aircraft all in individual groups of 1 aircraft each and automatically assign each aircraft a target to attack. However, what happened was all 16 aircraft focused on a single target until that target was destroyed and then they all focused on the next target until that one was destroyed and so on. So instead of 16 revetments each getting a full salvo of rockets which would easily destroy the parked aircraft inside but not the revetment itself, I ended up with a few destroyed revetments and the rest completely untouched because nobody attacked them.
I've got nearly 800 hours in this game so I get how most of the missions work, but I rarely use the land strike mission as I prefer to manually plot courses and assign weapons etc. But a strike of this size, well over 100 aircraft, is simply too large to do it manually when the land strike will handle all the ingress and egress automatically. So I was wondering is there some button, checkbox, or doctrine setting that I've completely missed that'll automatically distribute targets evenly amongst the assigned aircraft or will I have to manually do it? The only thing I can think of is using the land strike mission to automatically plot courses and simply unassign each aircraft from their mission once they're nearly there and plot the ingress, speed, altitude, weapons release, and egress manually but I'd much prefer if after nearly 2 hours of plotting and waiting I could put my feet up and watch the show unfold rather than babysit each aircraft and strike just so they actually hit their individual targets.
Thanks for taking the time to read guys, any help would be appreciated. [:)]
So I was playing the Hit Hard Hit Fast scenario in the Shifting Sands campaign and after about an hour and a half of careful mission planning with a pen and some paper and setting up missions for the airfield strikes, I launched my aircraft, marshalled them, and sent them on their way in waves about a minute apart. My aircraft armed with anti runway munitions went first and were each assigned to a land strike mission which only contained one target each which was either the runway or runway-grade taxiway so those worked fine and my aircraft hit their targets. Next I grouped together all of the revetments and tarmac space on each airfield and set up strike missions and assigned enough rocket armed aircraft so that each aircraft was attacking a single target as I was going to employ each aircraft's entire payload against its assigned target as per its WRA, and did the same with hangars and bomb armed aircraft which I repeated for every airfield I was attacking. Now what I hoped would happen is that the mission editor would see 16 revetments in my target list, and 16 aircraft all in individual groups of 1 aircraft each and automatically assign each aircraft a target to attack. However, what happened was all 16 aircraft focused on a single target until that target was destroyed and then they all focused on the next target until that one was destroyed and so on. So instead of 16 revetments each getting a full salvo of rockets which would easily destroy the parked aircraft inside but not the revetment itself, I ended up with a few destroyed revetments and the rest completely untouched because nobody attacked them.
I've got nearly 800 hours in this game so I get how most of the missions work, but I rarely use the land strike mission as I prefer to manually plot courses and assign weapons etc. But a strike of this size, well over 100 aircraft, is simply too large to do it manually when the land strike will handle all the ingress and egress automatically. So I was wondering is there some button, checkbox, or doctrine setting that I've completely missed that'll automatically distribute targets evenly amongst the assigned aircraft or will I have to manually do it? The only thing I can think of is using the land strike mission to automatically plot courses and simply unassign each aircraft from their mission once they're nearly there and plot the ingress, speed, altitude, weapons release, and egress manually but I'd much prefer if after nearly 2 hours of plotting and waiting I could put my feet up and watch the show unfold rather than babysit each aircraft and strike just so they actually hit their individual targets.
Thanks for taking the time to read guys, any help would be appreciated. [:)]


