Thoughts on the game
Posted: Mon Apr 02, 2018 9:58 am
I think this game has a lot going for it. Lots of features that are new to me and the wego system feels good for the chaos of the desert war. The combat and shock system, on first impression, look to do a good job.
There are things that could be improved, here is my suggestions list:
1. The AI needs some work to make solo play more interesting.
2. A list of units destroyed (by turn and side), don't always want to have to view all the battles to try and spot where something has been eliminated.
3. A list of battles and results for the turn, instead of having to chase around the map for them
4. Selecting 'Combat+' and 'Move+' is over complicated with too many buttons to click. How about something like, if you want units to use 'Combat+' then holding down the SHIFT key when the combat is selected. Similar for 'Move+', just hold down the SHIFT key as the unit is moved. (I do realise that a change like this would have ramifications)
5. Perhaps it is just the scenarios I have played but it does seem that a unit can be ZOC locked too easily. You just need to get a couple of units in place to pin the opponent and can then work to isolate and eliminate them at leisure. Perhaps a minimum of one hex movement for any unit. Also am not sure whether even very weak units still exert the same ZOC on movement.
6. Supply ranges. The facility to see the supply range of an HQ when you hover the mouse over the unit.
7. A date and time on the save files. If a scenario is run more than once it is hard to tell which auto-save is which.
There are things that could be improved, here is my suggestions list:
1. The AI needs some work to make solo play more interesting.
2. A list of units destroyed (by turn and side), don't always want to have to view all the battles to try and spot where something has been eliminated.
3. A list of battles and results for the turn, instead of having to chase around the map for them
4. Selecting 'Combat+' and 'Move+' is over complicated with too many buttons to click. How about something like, if you want units to use 'Combat+' then holding down the SHIFT key when the combat is selected. Similar for 'Move+', just hold down the SHIFT key as the unit is moved. (I do realise that a change like this would have ramifications)
5. Perhaps it is just the scenarios I have played but it does seem that a unit can be ZOC locked too easily. You just need to get a couple of units in place to pin the opponent and can then work to isolate and eliminate them at leisure. Perhaps a minimum of one hex movement for any unit. Also am not sure whether even very weak units still exert the same ZOC on movement.
6. Supply ranges. The facility to see the supply range of an HQ when you hover the mouse over the unit.
7. A date and time on the save files. If a scenario is run more than once it is hard to tell which auto-save is which.
