1940 Operation Seelowe
Posted: Sat Apr 07, 2018 2:27 pm
[left][/left]1940 Operation Seelowe
Download here:
https://www.dropbox.com/s/lls0o3mdy560g ... e.zip?dl=0
This is a modification of the SC3 1940 Attack in the West campaign. The SC3 European map is kept intact and only the date, situation, and countries are modified to let players experience the big what-if of 1940, Operation Seelowe.
The game starts on 15 September 1940; the French have surrendered, and the British are the only active major Allied country on the board. With the Royal Navy surrounding the British Isles, and the RAF reduced, German amphibious units are in the English Channel positioned to invade southern England.
While the British Army is weak and the RAF has been forced to pull back from the southern coast, the Royal Navy is large and well positioned to interdict the German invasion.
The Germans have few amphibious transports available to them and their Kriegsmarine surface force is small. However, the Germans can count on a strong Luftwaffe and numerous high-quality ground and airborne units.
On the first turn, prior to the commencement of the game, the German player will be offered a variant. The player is asked if the historical outcome of the Norwegian invasion should be reversed. If the German player reverses the historical situation the game will start as if the invasion of Norway had never occurred. This will benefit the Germans as they will have available to them all of the German naval units lost in the Norway Campaign. Norway will start neutral and the Royal Navy units destroyed in the Norway Campaign will become available to the UK player. It is up to the player to decide.
An opportunity for different game experiences is offered with four other variants. The variants have historical context and will be familiar to gamers and historians. These variables include events for Vichy-French naval units under German control, increased German airborne capability, American relief of Canadian units to enable their deployment to Britain, and direct American intervention in Britain.
These variants are activated differently than the standard game Decision Events. To activate the variants they must be selected from the Script menu prior to completing the setup of the game. When starting the setup of the game follow this path, Advance -> Scripts -> Decision Event, and select any or all of the Seelowe Variant Decision Events.
Have fun,
Robert
Download here:
https://www.dropbox.com/s/lls0o3mdy560g ... e.zip?dl=0
This is a modification of the SC3 1940 Attack in the West campaign. The SC3 European map is kept intact and only the date, situation, and countries are modified to let players experience the big what-if of 1940, Operation Seelowe.
The game starts on 15 September 1940; the French have surrendered, and the British are the only active major Allied country on the board. With the Royal Navy surrounding the British Isles, and the RAF reduced, German amphibious units are in the English Channel positioned to invade southern England.
While the British Army is weak and the RAF has been forced to pull back from the southern coast, the Royal Navy is large and well positioned to interdict the German invasion.
The Germans have few amphibious transports available to them and their Kriegsmarine surface force is small. However, the Germans can count on a strong Luftwaffe and numerous high-quality ground and airborne units.
On the first turn, prior to the commencement of the game, the German player will be offered a variant. The player is asked if the historical outcome of the Norwegian invasion should be reversed. If the German player reverses the historical situation the game will start as if the invasion of Norway had never occurred. This will benefit the Germans as they will have available to them all of the German naval units lost in the Norway Campaign. Norway will start neutral and the Royal Navy units destroyed in the Norway Campaign will become available to the UK player. It is up to the player to decide.
An opportunity for different game experiences is offered with four other variants. The variants have historical context and will be familiar to gamers and historians. These variables include events for Vichy-French naval units under German control, increased German airborne capability, American relief of Canadian units to enable their deployment to Britain, and direct American intervention in Britain.
These variants are activated differently than the standard game Decision Events. To activate the variants they must be selected from the Script menu prior to completing the setup of the game. When starting the setup of the game follow this path, Advance -> Scripts -> Decision Event, and select any or all of the Seelowe Variant Decision Events.
Have fun,
Robert