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Problems with Strategic Command as presented on Stream

Posted: Sat Apr 14, 2018 11:59 am
by fifthva
These problems appear on the game feature titled "Calm Before the Storm". I play the single player version.

Problems with Strategic Command as presented on Stream. I am playing as a single player


1. After defeating Poland, the game does NOT add the plundered points to the German total.

a. This problem also occurs [sometimes] when Belgium/Netherlands/Demark surrender.

2. Many times, Poland does not officially surrender even after Warsaw is taken and the game continues with no acknowledgement of the conquest by the Germans.

3. The single player version does not have the British air campaigns of the early years [including night missions].

4. The game needs to have the option to set individual preferences regarding the appearance of messages of all kinds. The players should be allowed to set which messages they see as a personal preference. The appearance of "spotting" messages [as example] adds considerable and unnecessary length to the game.


5. The overall computer cycling of the game is slow. According to the messages, this item was addressed by another download. IT DIDN'T WORK. As a matter of fact, the download made the game slower

RE: Problems with Strategic Command as presented on Stream

Posted: Sat Apr 14, 2018 2:33 pm
by Hubert Cater
Hi Fifthva,

Can you try the latest version of that particular mod with the download link found here in the top post:

tm.asp?m=4205551

This will likely address many of the issues you have noticed so far. Let us know how it goes, and the mod just needs to be extracted and then copied over to your USER folder for the game. This can be found here:

C:\Users\<username>\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns

For the cycling issue, this is a very large campaign and it will naturally run slower relative to the default map. The speed increase improvements that the latest versions of the game support are related to the messages during the game and these should appear much quicker speeding the game up in that regard. In terms of AI calculations there should be a minor speed improvement there as well, but generally speaking the AI will still take some time to process moves and combat just simply due to the size of this map and the increased number of units.