Questions about game features. On the Fence to Purchase
Posted: Tue Apr 17, 2018 1:37 pm
This game looks very compelling, but I am curious about some of the features;
Weather,Reinforcements: modelled/variable?
Are the Supply points (ammo/fuel) fixed in quantity for a scenario, or do they accumulate over turns, and if so, what are the scenario editor parameters for that?
Intel false signals; Does the engine include false Intel reports? Can a player give any order to shield assets from being discovered, or to even create false flag diversions (thinking Ruse game from Eugene games).
Counter Air/Interdiction missions: do you plot these missions on specific areas if the map or are they abstracted?
HQ reassignment; is it possible? What happens to units that have become orphaned from a destroyed HQ?
Weather,Reinforcements: modelled/variable?
Are the Supply points (ammo/fuel) fixed in quantity for a scenario, or do they accumulate over turns, and if so, what are the scenario editor parameters for that?
Intel false signals; Does the engine include false Intel reports? Can a player give any order to shield assets from being discovered, or to even create false flag diversions (thinking Ruse game from Eugene games).
Counter Air/Interdiction missions: do you plot these missions on specific areas if the map or are they abstracted?
HQ reassignment; is it possible? What happens to units that have become orphaned from a destroyed HQ?