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Scaled effect of ZOC

Posted: Fri May 04, 2018 8:02 pm
by Cabido
From all the aspects of the game which can figure in a wish list, there is one which really bothers me: the effect of very small units ZOC on movement. Movement pace is the most important aspect when attacking, since most scenarios have a time schedule. When chasing units that RBC, a very small unit can keep its ZOC restricting movement as intensely as a strong unit. It is kind of strange seeing a whole good health brigade keeping its pace to a minimum when passing aside a disorganized SPOTTED unit that is being chased.

I think that small, disorganized units should have their ZOC effect scaled down, unless unspotted. That would make the effect of these units more realistic, so that a simple containment by friendly units should guarantee free pass to other units, instead of the need of repeatedly having to chase, encircle and kill the unit (which seems like a gamey aspect to me, apart from being tedious) or just chase it randomly around until eliminated. A bonus would be reconnaissance (spotting) playing a further and more important role. Units in difficult to spot terrain, like jungles, would have a greater probability of restricting movement of bigger units than in the open. I can't really see a small group of disorganized men and equipment spotted in the open restricting the movement of a whole brigade size unit.

I think that the size of the unit and the spotted/unspotted variable should play a role in the movement penalty applied.