Surprise & Over-run Naval Units

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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PeteGarnett
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Joined: Sun Dec 06, 2015 9:12 pm

Surprise & Over-run Naval Units

Post by PeteGarnett »

RAW seem to indicate that there is a benefit to over-running naval units in a surprise impulse, i.e. more likely to be captured or destroyed (15.1) but other than a referral to the over-run rules there is no indication of how this works.

Is it maybe a -1 DRM?
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Joseignacio
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Location: Madrid, Spain

RE: Surprise & Over-run Naval Units

Post by Joseignacio »

IMO the advantage consists of the fact that you don't need to have them disorganized to be able to overrun them.
Overrunning naval units
If a land unit from the other side moves into a port containing any of your naval units, they must rebase. Before they do, roll for each face-down or surprised naval unit there.
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paulderynck
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Location: Canada

RE: Surprise & Over-run Naval Units

Post by paulderynck »

Yes that's it. Disorganized anytime they suffer the overrun rolls, but even not disorganized, they also suffer them in a surprise impulse. Likewise organized aircraft overrun when surprised are eliminated.
Paul
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