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Gliz2 plays against himself FITE2
Posted: Wed May 16, 2018 11:12 am
by gliz2
On 23 Jun 2018I have restarted the scenario after some consideration on performance, tactics, realism and how to best present it all to the community.
The initial setup:
-> I plays vs myself
-> All the new rules are on
->
Intelligence is on low (decreased from medium)
-> If in the result of a battle the enemy is destroyed or had to withdraw but the attacker had not been able to move onto the hex the defender cannot move into the hex next turn. This is the rule I have always used playing boardgames and there is a clear logic behind it. In reality there are no hexes or movement points. The fighting is done in the perimeter and once the enemy is overrun the perimeter is secured. Therefore I think it makes a lot of sense to cheat the engine by introducing this rule.
Special House Rule for T1&T2
-Soviets are limited in movement. They cannot do strategic movements.
OKH (Germans)
1. Free form. Germans are allowed ahistorical freedom as to strategic objective till September 1941. This means in practice I will do a full-blown attack (commiting most of the German armoured and motorized divisions) on Moscov through Baltic countries supported by a limited push from HG Mitte.
Kiev and Leningrad are secondary objectives.
2. Should I fail the above by September I will draw my new orders from the predefined historical ones. This should simulate Hitler's and OKH reaction to a fiasco of a big push towards Moscov.
STAVKA (Soviets)
1. Also ahistorical approach but on the initial phase. So no counter-offensive in the first turns.
However this does not mean the Soviets will be purely defensive. As in real life the Soviet forces will do some counterattacks to assess the enemy's center of gravity and to disrupt whenever possible.
2. Generally the voluntary withdrawals will not be allowed. However having in mind the shock effect and the lack of communication movement "backwards" towards enemy will be allowed.
General remarks
1. Player should always use the power of encircling of the enemy. I have found it to be the key to delivering devastating blows and creating gaps in enemy lines. Divide your units into 3 and use them for encircling the enemy. Thus you will be able to get the bonuses from attacking from all sides (or at least 4 sides) plus the encircled units will be much easier to be destroyed.
2. Plans are useless but planning is the key (plus using the center of gravity theory).
Plans usually crumble the moment they are started being executed. However all the planning is the key. The good planning provides for an exercise of logistics and both strategy and tactics. Where to best hit the enemy? How to best do it? What means are necessary to deliver?
And what are the alternatives?
3. Being flexible. So your master plan went to hell as the bridges were blown by the enemy and the Panzers were bogged into some unimportant mop up fighting? What to do now you may be asking yourself. Adopt, adapt and improve maggot! Check point 2 above, gather the means to execute the new plan and prepare for another failure. Repeat the exercise till you drop
This is the German plan for T1 to T6

RE: Gliz2 plays against himself FITE2
Posted: Wed May 16, 2018 11:30 am
by TPOO
You might want to wait as a new patch may be coming in early June for TOAW IV and there will be an major upgrade to this scenario with it.
RE: Gliz2 plays against himself FITE2
Posted: Wed May 16, 2018 2:27 pm
by gliz2
Thanks for the tip laddie [:)]
Well I've already finished turn 3 so I just keep on going and see what will happen [8|]
The German plan for 22/Jun/41 - 15/Jul/41
HG Nord
The HG Nord strategic objective is northern flanking move on Moskov.
The HG Nord has been assigned most of the Pz.Div and Mot.Div, SS Wiking, SS Das Reich, LSSAH and 1 SS Inf Reg plus 18 Inf Div.
The tactical approach is to push hard with recon elements, trying to secure bridges as quick as possible, armour and mot.infantry to follow close behind plus max out 5-6 Inf.Div. trying to keep up the pace in this race.
Rest of forces is to do major assuaults and mop up.
The objectives for T1-T6 are the bridges on the Dvina River (as many as possible) which makes the following towns main objectives: Jekabpilis, Daugavpilis, Druya, Disna and last but not least Polotsk. Riga is a secondary objective as HG Nord is not tasked with taking Lenningrad.
HG Nord should also support HG Mitte on the assualt on Minsk.
HG Mitte
The HG Mitte strategic objective is to strike on the main road to Moskov.
Therefore the main objectives are: Baranovich, Minsk and Smolensk.
The HG Mitte has been assigned 2 Pz.Div, 1 Cav.Div. and 2 Mot.Div plus 24 Inf Div.
The tactical approach is to exploit the only highway on the way to Moskov. Cav and Reco are to push at speed while followed by rest. Pz.Div and Mot.Div. are to lead but as they are only 4 they are not expected to carry the weight but rather to torn defensive lines and provide for chaos in the enemy lines.
HG Sud
The strategic objective for HG Sud is Kiev. Secondary objective is Sevastopol.
The HG Sud had only been assigned 1 Pz.Div and 1 Mot.Div. with 28 Inf Div (plus the Rumanian forces which should result in release of 8-10 Inf Div to HG Mitte).
The tactical approach is to encircle and destroy as many Soviet divisions as possible. The main push is nordish towards Kiev. Once the Romanian forces join the fray the approach will be modified.
RE: Gliz2 plays against himself FITE2
Posted: Wed May 16, 2018 3:13 pm
by larryfulkerson
You can always restart again.
RE: Gliz2 plays against himself FITE2
Posted: Sat May 19, 2018 10:00 am
by gliz2
My opening move was Brandenburgs drop on the Kaunas bridge, and boy was it a full success [:)]
My biggest achievement was the push for Vilnus (which fell by 29/Jun/41)
Situation at the end of T1 (22-Jun-41).

RE: Gliz2 plays against himself FITE2
Posted: Wed May 23, 2018 8:36 am
by gliz2
T2 <end> 25/Jun/41
The Germans enjoyed some further success however they have failed to reach some of the objectives. This is due to the setup of the scenario. Recon units should have 20% and the Mot. and Pz. 10% more movement points.
I have dropped 2 Brandenburgers on the Jakvebpilis bridge thus securing my first bridge on Dvina River [8D]
RE: Gliz2 plays against himself FITE2
Posted: Fri May 25, 2018 7:35 am
by gliz2
I've noticed on many AAR that folks check the expected reinforcements and "magical hexes" (capturing them triggers some positive event).
I'm not gonna do it. The reason is I already replay historical events so I have much more information that any commander have had in reality. Furthermore I'm in absolut control of my troops which is an utter absurd.
Therefore using any extra knowledge I see as total overkill.
It's not to roast anyone just to explain my approach.
Anyway it's just a game and it is full of flaws. But still the best we have

RE: Gliz2 plays against himself FITE2
Posted: Sat Jun 02, 2018 5:41 am
by gliz2
T3 <end> 29/Jun/41
Dvina River race looking good and managed to secure another bridge on Dvina river (although already falling behind the historical schedule). Rushing towards Daugvapilis and Polotsk. I might reach them by T5 however Daugvapilis is already heavily defended. I assume same will be Polotsk.
This is situation for HG Mitte. Baranovitch is the objective for T3 but it does not look like happening. On the other hand I have reached Pinsk (circle at the bottom - in the marshes) ahead of schedule.

RE: Gliz2 plays against himself FITE2
Posted: Wed Jun 06, 2018 6:03 pm
by gliz2
T3 means restriction for Soviets are gone and now they can move freely (not just 5 hexes). To keep the realism the Soviets will do recon by force (As any army would have done in reality). Taking into account the lack of comms and the general chaos any encircled units for the next few turns will be just left to themselves (this is based on the historical evidence).
Interesting reads I have found:
-Critical Analysis of German Operational Intelligence apparently only during the Barbarossa ze Germans realized that basing the operational intelligence only on the interrogation of POWs was not enough. I did not know that the Germans were that bad in that area [X(]
-German counter activity and its effect on Soviet command, control and communications during operation Barbarossa: apparently ze Germans had no concreted plans for disrupting Soviets although several individual actions were taken. The Soviets were just extremely poorly trained and equipped.
RE: Gliz2 plays against himself FITE2
Posted: Thu Jun 07, 2018 4:15 am
by gliz2
After reading larryfulkerson posts I was considering adding some House rules about MP, AT and MG units. But I think his approach in WotY Attepmt#1 is tad restrictive and not in line with the game engine.
Although I understand that MP should not by definition advance into enemy territory this are the speediest units in German setup. And they are few and not that strong hence I see them as a kind of counterbalance for other shortcomings. I use them as a kind of fast shock troops to accompany recon units.
AT was used often to secure crossroads and flanks. Sometimes as a two gun setup accompanied by 1-2 inf platoons. I will stick with AT being used as a supporting unit.
RE: Gliz2 plays against himself FITE2
Posted: Thu Jun 07, 2018 4:09 pm
by gliz2
T4 <end> 4/Jul/41
So far so good [:'(]
RE: Gliz2 plays against himself FITE2
Posted: Thu Jun 07, 2018 4:32 pm
by larryfulkerson
ORIGINAL: gliz2
I've noticed on many AAR that folks check the expected reinforcements and "magical hexes" (capturing them triggers some positive event).
I'm not gonna do it. The reason is I already replay historical events so I have much more information that any commander have had in reality. Furthermore I'm in absolut control of my troops which is an utter absurd.
Therefore using any extra knowledge I see as total overkill.
It's not to roast anyone just to explain my approach.
Anyone is a game and it is full of flaws. But still the best we have
I applaud you and the way you think. You and I are in full agreement. I'll adopt your house rule ( no looking up the magic hexes of the expected reinforcements because no commander would know that ahead of time ).
RE: Gliz2 plays against himself FITE2
Posted: Thu Jun 07, 2018 10:41 pm
by MikeJ19
Gliz2,
Thanks for posting this AAR. I'm going to enjoying watching your approach. Good luck,
RE: Gliz2 plays against himself FITE2
Posted: Fri Jun 08, 2018 6:18 am
by gliz2
Larryfulkerson
You are inspiring me and I inspiring you. Seems like a good deal to me [:D]
MikeJ19
Thank you Sir. Will try to do my best on both seats. I intend to go only till 1943.
New house rule for double-turns
Ze Germans can take full advantage of this untill Nov'41 and then again from May'42.
Soviets can only use it fully from Nov'41.
If the double-turn cannot be fully used it means only pure defensive actions can be taken and units cannot move further than 5 hexes or can be put on strategic movement by rail
RE: Gliz2 plays against himself FITE2
Posted: Fri Jun 08, 2018 12:25 pm
by gliz2
Guys where do you upload your pictures (which picture sharing site do you use)?
RE: Gliz2 plays against himself FITE2
Posted: Fri Jun 08, 2018 1:17 pm
by larryfulkerson
ORIGINAL: gliz2
Guys where do you upload your pictures (which picture sharing site do you use)?
I've been using FileDropper as a dropbox. I can't use it to post pictures on the forum with it though:
https://www.filedropper.com/
Here's what happens when I try to use FileDropper as a picture posting kind of thing:
<a href=
http://www.filedropper.com/temp_1><img src=
http://www.filedropper.com/download_button.png width=127 height=145 border=0/></a><br /><div style=font-size:9px;font-family:Arial, Helvetica, sans-serif;width:127px;font-color:#44a854;> <a href=
http://www.filedropper.com >file upload</a></div>
RE: Gliz2 plays against himself FITE2
Posted: Fri Jun 08, 2018 1:21 pm
by gliz2
Then how do you post pics here. The one I'm using are being deleted after 30 days [:-]
RE: Gliz2 plays against himself FITE2
Posted: Fri Jun 08, 2018 1:25 pm
by larryfulkerson
Just upload it to the Matrix site. One picture per post.

RE: Gliz2 plays against himself FITE2
Posted: Fri Jun 08, 2018 3:29 pm
by gliz2
Thanks Larry [:)]

RE: Gliz2 plays against himself FITE2
Posted: Sat Jun 09, 2018 1:53 pm
by gliz2
try
