Page 1 of 1
stuck maritime bomber
Posted: Thu May 24, 2018 7:54 pm
by bfcj
I was relocating a maritime bomber and "stopped over" on what I guess must be the Isle of Man. Now it is stuck there. No supply, so I can't fly it out or operating it, but because 0 supply I can't destroy it. And so even though it is useless, it still counts against build limits. Shouldn't I be able to destroy at 0 supply and then rebuild, albeit not a reduced cost?
RE: stuck maritime bomber
Posted: Sun Jun 24, 2018 2:40 pm
by FriendlyKomissar
Same thing would happen if you used the Scottish Islands, e.g. Stornaway with air units. Not tried to put them back there since the early versions of the game but I am sure the same would apply.
Just a "lost" unit that you can't replace until the enemy destroys it. Actually I suppose now with attrition it will eventually go away.
RE: stuck maritime bomber
Posted: Sun Jun 24, 2018 2:53 pm
by bfcj
I don't think it is going away. It's been there for a couple of (game) years now, same strength, still at supply 0. I can't rebase, but I can still fly recon missions with it (oddly enough).
Lesson learned.
Thanks.
RE: stuck maritime bomber
Posted: Sun Jun 24, 2018 10:51 pm
by Christolos
Can you disband it?
C
RE: stuck maritime bomber
Posted: Sun Jun 24, 2018 11:13 pm
by bfcj
No. And I assumed that it was because, according to my understanding, units must be supply 5 or above to be disbanded.
RE: stuck maritime bomber
Posted: Sun Jun 24, 2018 11:16 pm
by sPzAbt653
Actually I suppose now with attrition it will eventually go away.
There would have to be two enemy units at 5 supply or higher adjacent to it for it to suffer attrition.
RE: stuck maritime bomber
Posted: Mon Jun 25, 2018 12:08 am
by elxaime
I wonder how much work it would be to add a rule that planes may not land at locations they could not (at that moment) fly out of. Would save the aggravation, especially among new players, of finding out the hard way by seeing an air unit permanently marooned.
RE: stuck maritime bomber
Posted: Mon Jun 25, 2018 3:32 am
by AFBTD
ey i think i know you; marrooned¡ thats it¡; this is the colour of this forum; your right the IA cheats in that way
RE: stuck maritime bomber
Posted: Mon Jun 25, 2018 11:12 am
by bfcj
ORIGINAL: elxaime
I wonder how much work it would be to add a rule that planes may not land at locations they could not (at that moment) fly out of. Would save the aggravation, especially among new players, of finding out the hard way by seeing an air unit permanently marooned.
I'm not sure that would work, as you may want to land in a location that you expected to have adequate supply in future turns.
I'd just be happy if there were an option to disband units below supply 5, but not have them available to rebuild at a reduced cost (same is if a unit below supply 5 is destroyed by enemy action).
The part that really makes no sense is that I still fly missions with it, just not land it.
On the positive side, if I lose this match I'm blaming it fully on this issue alone. The one unit that might have saved the world.
RE: stuck maritime bomber
Posted: Mon Jun 25, 2018 11:28 am
by KorutZelva
They should just make all those trappy spot inaccessible 'terra incognita' land (to use Europa Universalis terminology).
RE: stuck maritime bomber
Posted: Mon Jun 25, 2018 12:42 pm
by Taxman66
Or, perhaps, learn from your (or someone else's) mistake and don't do it again.
RE: stuck maritime bomber
Posted: Mon Jun 25, 2018 1:49 pm
by bfcj
ORIGINAL: Taxman66
Or, perhaps, learn from your (or someone else's) mistake and don't do it again.
You can count on that!
RE: stuck maritime bomber
Posted: Tue Jun 26, 2018 8:19 pm
by bfcj
A whole new update to fix a few scripts while my poor bomber wastes away on a deserted island

RE: stuck maritime bomber
Posted: Mon Jul 09, 2018 9:42 pm
by bfcj
Just noticed this in the manual:
"Note: empty islands do not contain a source of
supply and cannot serve as a base, so units should
not land in these islands as they will become
stranded there."
I take back everything I said.