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Modification of the Scenario during a Running Game

Posted: Tue Jun 05, 2018 7:56 am
by adarbrauner
What if

someone would add units, or modify devices, or anything similar, to a scenario, and try to apply those modifications to an ongoing game ?

shall they be received or rejected?

And , additional problem;

suppose the on going game was with scenario 1 ("Stock");
and suppose I'd like to modify the scenario which ,as I understand , MUST take a different number (higher than don't remember what number);

does it mean I will never be able to apply changes in that game (regarding devices and units)?

RE: Modification of the Scenario during a Running Game

Posted: Tue Jun 05, 2018 9:59 am
by jmolyson
As far as I know, once a game is started it has all the databases from the Editor in play. This at least is my recollection.

Suppose you are playing Game 23 and decide to add a unit. Once you edit and save Same 23, you are back to Turn 1 with that unit now part of the game. Any turns you played before editing are gone.


You can save the edit to a new Game Slot if you want to save the original Game 23, but the new game will start at Turn 1.

Joe Molyson

RE: Modification of the Scenario during a Running Game

Posted: Tue Jun 05, 2018 10:13 am
by btd64
Modifications made to units during a game will only appear on units that are not yet in play. So if you modify a unit that is currently on the map you will have to do a restart of this scenario in order to have the benefits of those changes....GP

RE: Modification of the Scenario during a Running Game

Posted: Tue Jun 05, 2018 1:43 pm
by traskott
You can add models of airplanes which date of starting production is noy over yet.

You can't add more ships.

You can't add more air groups.

I think you can modify ships classes which are not active ( upgrades ).

You can modify new LCUs which are not in game.

HINT: You can add airplanes to an incoming LCU ( ie: convoys at Cape Town ) which disbands, sending the planes to the pool.