How to create maps?
Posted: Sun Jun 10, 2018 1:33 pm
I've never created maps for any hex games and so I am quite confused how to adapt real maps to hex grid. I tried to go the simplest way, so I downloaded needed map and simply put hex grid at top of it. Of course I got horizontal distortion as a result. What makes it worse is in my scenario all fighting happens in horizontal plane, so it actually affects realism of a scenario. So the question is it acceptable to have horizontal distances in game 15% bigger than in reality? Will it make my scenario bad or no one really cares about these distortions as long as map looks good?
Maybe I don't need to complicate things and just go and make the map my way. I think hex map won't fit if I will try to picture real map with precision and I rather focus on how to make hex map look good by simplifying unnecessary details.
Maybe I don't need to complicate things and just go and make the map my way. I think hex map won't fit if I will try to picture real map with precision and I rather focus on how to make hex map look good by simplifying unnecessary details.