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New beta attack mp requirement

Posted: Mon Jun 11, 2018 12:04 am
by BrianG
Whatever was done in the new beta, each ground attack on a hex is now increasing the next attack required mp by 1.

Thus: attack with 4 divisions and have 6 others waiting to attack. The first attack uses up 6 mp from each division.

Next battle the 2nd group of 6 divisions attack. Even if not moved, they would need 7 mp to attack.

the 3rd would require 8.

i assume this mp bump is the same even if the first attack is a hasty attack .

Was this intended by the new beta? Its a major change.



RE: New beta attack mp requirement

Posted: Mon Jun 11, 2018 12:33 am
by SparkleyTits
Yeah it's intended to compensate for morale changes in battles
Each consecutive lose requires 1 extra MP for the next attack

Now morale is only gained or lost if a hex changes hands
"helds" and the similar conclusions do not have any morale changes for either side