Partisans
Posted: Sat Jul 07, 2018 3:30 pm
The other thread reminded me of something that's bugged me ever since SC I. How the partisan war is run.
As it is, it is easy peasy: just stick a unit on a spot on the map. Kills partisans dead (rather, they cannot be born in the first place). God, err, the game engine rather will even helpfully point out where they can appear.
If it were that easy, wouldn't the Germans have done exactly that?
I'd prefer to have them spawn within a 3-5 hex radius of the given scripted spawn point. They would then disrupt supply if they moved and ended their turn next to a city or railroad or resource. You would have to go out and kill them to keep your lines clear, and even then there would be no guarantees. [This would apply to the "free range" partisans-you probably should still have to garrison certain key cities as well, but not as many as we currently have]
Right now it is simply too cut and dried and predictable, and no real strategy involved either, since everybody builds the garrisons/other el cheapo units to block them.
Thoughts?
As it is, it is easy peasy: just stick a unit on a spot on the map. Kills partisans dead (rather, they cannot be born in the first place). God, err, the game engine rather will even helpfully point out where they can appear.
If it were that easy, wouldn't the Germans have done exactly that?
I'd prefer to have them spawn within a 3-5 hex radius of the given scripted spawn point. They would then disrupt supply if they moved and ended their turn next to a city or railroad or resource. You would have to go out and kill them to keep your lines clear, and even then there would be no guarantees. [This would apply to the "free range" partisans-you probably should still have to garrison certain key cities as well, but not as many as we currently have]
Right now it is simply too cut and dried and predictable, and no real strategy involved either, since everybody builds the garrisons/other el cheapo units to block them.
Thoughts?