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s_CC-12 – Taking Ptaki -> Looking for Feedback
Posted: Tue Jul 10, 2018 5:09 pm
by DoubleDeuce
I am considering going back through some of my work and adding things made possible by the inclusion of new features, such as the map text, and so on however, since I have been away from TotH for awhile I will need time to get back into how the game plays, etc and may not be able to immediately recognize things being out of balance.
Based on that, I am looking for comments or suggestions from anyone who has played the s_CC-12 – Taking Ptaki scenario so I can start reworking/tweaking it for re-release.
RE: s_CC-12 – Taking Ptaki -> Looking for Feedback
Posted: Tue Jul 10, 2018 9:57 pm
by UP844
I do not remember if the scenario had any peculiar issues: I opened it (without playing) tonight and looks quite balanced to me. Tomorrow I'm going to play it and report.
RE: s_CC-12 – Taking Ptaki -> Looking for Feedback
Posted: Wed Jul 11, 2018 10:34 am
by DoubleDeuce
Sounds good, thanks.
RE: s_CC-12 – Taking Ptaki -> Looking for Feedback
Posted: Wed Jul 11, 2018 12:05 pm
by UP844
I just finished playing the scenario with both sides, at Very Hard (what else [:D]) Difficulty:
- as the Germans, I had no problem in wiping out the Russians and taking all the objectives by the end of the game.
- as the Russians, I was slaughtered to the last man by the AI, but the AI Germans only managed to take 4 VP hexes (I had 5, so I got a Major Victory [:D]).
As regards to possible improvements:
- I think the Russian AI can use some extra anti-tank capability, as AT rifles are essentially useless against StuGs, and the AI will never attempt to move so as to take side/rear shots (which have a very little chance of success anyway). Adding a 45mm AT gun or a couple Molotov projectors should make the German player more careful.
RE: s_CC-12 – Taking Ptaki -> Looking for Feedback
Posted: Fri Jul 20, 2018 1:51 am
by DoubleDeuce
I'll look at adding the Molotovs since based on my initial research, the Russians had no AT assets in the area.