combat maths
Posted: Tue Jul 17, 2018 1:18 pm
hi!
Just trying to verify some combat results. Not because I don't trust them... just to see what changes have the most effect to improve my results.
But somehow I feel the manual is showing wrong formulas.
First you have to calculate the combat multiplier... ok, easy: readiness/100
A is attacker, D is defender, CM is combat multiplier, AV and DV are attack/defense value, XP is experience, DE is entrenchment and T is terrain.
So defender losses is =
ACM * (AV + AXP/3) - DCM * (DXP/3 + DE + T)
let's put in some values here 0,7 and 1 for the ACM/DCM, 8 attack, 1 XP for defender, no entrenchment or terrain bonus.
0,7 * (8 + 0/3) - 1 * (1/3 + 0 + 0)
= 0,7*8 - *0,33 = 5,27 --> 5
Somehow I have the feeling that the /3 should be for both values... (attack value + experience)/3
In that case it would be 0,7*8/3 - 1*0,33 = 1,53 (rounded up? down?)
For the attacker the values would be even stranger since there is a * attacker XP in the second term. So if you would use a unit with no xp that would be always 0. I guess the default value for experience is always 100% (=1) or it should be a + instead of *.
Same on the other side.
Can anyone veryfy this?
I hope that was not too confusing
Just trying to verify some combat results. Not because I don't trust them... just to see what changes have the most effect to improve my results.
But somehow I feel the manual is showing wrong formulas.
First you have to calculate the combat multiplier... ok, easy: readiness/100
A is attacker, D is defender, CM is combat multiplier, AV and DV are attack/defense value, XP is experience, DE is entrenchment and T is terrain.
So defender losses is =
ACM * (AV + AXP/3) - DCM * (DXP/3 + DE + T)
let's put in some values here 0,7 and 1 for the ACM/DCM, 8 attack, 1 XP for defender, no entrenchment or terrain bonus.
0,7 * (8 + 0/3) - 1 * (1/3 + 0 + 0)
= 0,7*8 - *0,33 = 5,27 --> 5
Somehow I have the feeling that the /3 should be for both values... (attack value + experience)/3
In that case it would be 0,7*8/3 - 1*0,33 = 1,53 (rounded up? down?)
For the attacker the values would be even stranger since there is a * attacker XP in the second term. So if you would use a unit with no xp that would be always 0. I guess the default value for experience is always 100% (=1) or it should be a + instead of *.
Same on the other side.
Can anyone veryfy this?
I hope that was not too confusing