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Pegasus Coup de Main (Spoiler Alert!)

Posted: Tue Jul 17, 2018 6:12 pm
by lk2500
UP844 and others, what are your tactics for taking the far end of the bridge without losing half your force to the machine gun in the stone building?

I'm still experimenting....


RE: Pegasus Coup de Main (Spoiler Alert!)

Posted: Tue Jul 17, 2018 7:07 pm
by lk2500
Never mind. I stacked my 2 LMG's + 1 additional Elite Squad + my 2 best leaders and then moved the stack of them into the LOF (bridge exit hex) in the Advance Phase instead of using Assault Movement in the movement phase. That, and probably one lucky die roll, seemed to do the trick.

RE: Pegasus Coup de Main (Spoiler Alert!)

Posted: Tue Jul 17, 2018 7:34 pm
by UP844
Passing the bridge requires some luck anyway: you must enter the open ground hex at the east end of the bridge and the Germans - for whatever reason - do not like that [:)].

Basically, you have three options to enter the hex:
1) moving: you will take fire in the German Defensive Fire at -2 (-1 for non-Assault Movement, -1 for Moving in Open Ground, a.k.a. the infamous FFNAM/FFMO duo)
2) assault moving: you will take fire in the German Defensive Fire at -1 (for Moving in Open Ground)
3) advancing: you will take fire in the next German Fire Segment at 0

If case 1) and 2), the Germans will fire twice (full effect First Fire and halved Final Fire). As a rule of thumb, I don't like taking fire with negative modifiers, so I chose option 3. On the other hand, if you are running out of time taking risks is the only viable course of action.

RE: Pegasus Coup de Main (Spoiler Alert!)

Posted: Tue Jul 17, 2018 9:07 pm
by lk2500
ORIGINAL: UP844

Passing the bridge requires some luck anyway: you must enter the open ground hex at the east end of the bridge and the Germans - for whatever reason - do not like that [:)].

Basically, you have three options to enter the hex:
1) moving: you will take fire in the German Defensive Fire at -2 (-1 for non-Assault Movement, -1 for Moving in Open Ground, a.k.a. the infamous FFNAM/FFMO duo)
2) assault moving: you will take fire in the German Defensive Fire at -1 (for Moving in Open Ground)
3) advancing: you will take fire in the next German Fire Segment at 0

If case 1) and 2), the Germans will fire twice (full effect First Fire and halved Final Fire). As a rule of thumb, I don't like taking fire with negative modifiers, so I chose option 3. On the other hand, if you are running out of time taking risks is the only viable course of action.

Thanks for clarifying the modifiers, now I know why what I did worked.

RE: Pegasus Coup de Main (Spoiler Alert!)

Posted: Tue Jul 17, 2018 10:05 pm
by lk2500
ORIGINAL: lk2500

ORIGINAL: UP844

Passing the bridge requires some luck anyway: you must enter the open ground hex at the east end of the bridge and the Germans - for whatever reason - do not like that [:)].

Basically, you have three options to enter the hex:
1) moving: you will take fire in the German Defensive Fire at -2 (-1 for non-Assault Movement, -1 for Moving in Open Ground, a.k.a. the infamous FFNAM/FFMO duo)
2) assault moving: you will take fire in the German Defensive Fire at -1 (for Moving in Open Ground)
3) advancing: you will take fire in the next German Fire Segment at 0

If case 1) and 2), the Germans will fire twice (full effect First Fire and halved Final Fire). As a rule of thumb, I don't like taking fire with negative modifiers, so I chose option 3. On the other hand, if you are running out of time taking risks is the only viable course of action.

Thanks for clarifying the modifiers, now I know why what I did worked.

Ha, it didn't work so well the 2nd try (in the next/longer scenario). Didn't get the lucky die roll this time! Currently awaiting the German counterattack at diminished strength....